Chrysalis (Apocalypse)
Appearance
| Chrysalis | ||
|---|---|---|
| Time Units | 30-34 | |
| Health | 86-99 | |
| Stamina | 40-46 | |
| Reactions | 5 | |
| Strength | 5 | |
| Bravery | 0 | |
| Psi Energy | 0 | |
| Psi Attack | 0 | |
| Psi Defense | 100 | |
| Accuracy | 100 | |
| Hidden Attributes | ||
| Head Armor | 12-19 | |
| Torso Armor | 12-19 | |
| Arm Armor | 12-19 | |
| Leg Armor | 12-19 | |
| Score | 3 | |
| Size X | 20 | |
| Size Y | 10 | |
| Other information | ||
| Damage Modifier Group | Chrysalis | |
| Inventory | no | |
| Innate Weapon | none | |
| Unique Attributes | immobile | |
The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the end of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into another type of alien.
Functionally, Chrysalis are immobile and defenceless. They pose no threat whatsoever to X-COM agents. Undamaged Chrysalis will be automatically collected at the end of a mission.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

