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Organizations

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Revision as of 09:37, 12 May 2020 by Darkpast (talk | contribs) (Agents Deployed by Organizations: alignment of table rows, to make it more readable)

The Organizations which operate in Mega-Primus consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others.

Organizations have their finances listed under each individual page in Apocalypse's ingame Ufopaedia.

The table below lists the organizations and their attitude towards other organizations at the start of the game. A short description of them is available below the table. For more information into their activities and products check their individual pages and for a description of how they interact check Relations.

OrganizationFriendly/Allied toUnfriendly/Hostile to
X-COM Government Megapol Alien Cult of Sirius
Alien Cult of Sirius X-COM
Government X-COM Megapol Alien Psyke Diablo
Megapol X-COM Government Alien Marsec Transtellar Psyke Diablo Osiron
Cult of Sirius Alien X-COM
Marsec Solmine Extropians Megapol
Superdynamics General Metro
General Metro Superdynamics
Cyberweb S.E.L.F. Nanotech
Transtellar Alien Extropians Megapol
Solmine Marsec Energen
Sensovision Lifetree Grav Ball League Psyke Diablo Osiron
Lifetree Sensovision
Nutrivend Evonet
Evonet Nutrivend
Sanctuary Clinic Nanotech
Nanotech Sanctuary Clinic
Energen Solmine
Synthemesh
Grav Ball League Sensovision Psyke Diablo Osiron
Psyke Megapol Sensovision Grav Ball League Diablo Osiron
Diablo Megapol Sensovision Grav Ball League Psyke Osiron
Osiron Megapol Sensovision Psyke Diablo
S.E.L.F. Mutant Alliance1 Government Megapol
Mutant Alliance S.E.L.F.1 Government Megapol
Extropians Marsec Solmine Technocrats
Technocrats Extropians


1 Both the Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-COM. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a 0 or negative value towards X-COM.

Just organizations list

Organizations for copy list
X-COM
Alien
Government
Megapol
Cult of Sirius
Marsec
Superdynamics
General Metro
Cyberweb
Transtellar
Solmine
Sensovision
Lifetree
Nutrivend
Evonet
Sanctuary Clinic
Nanotech
Energen
Synthemesh
Grav Ball League
Psyke
Diablo
Osiron
S.E.L.F.
Mutant Alliance
Extropians
Technocrats


Agents Deployed by Organizations

This table shows the average number and type of agents (see Population) encountered when X-COM agents raid or are raided by another organization, or when they investigate the building of a hostile organization. Also shown is their Tech Level at the beginning of a game. The actual number of agents deployed can vary by up to +/- 25 percent each mission.

OrganizationAgents deployedTech Level
Government14 Security Guards3
Megapol16 Megapol Officers3
Cult of Sirius10 Cult Members2
Marsec14 Security Guards4
Superdynamics9 Security Guards2
General Metro8 Security Guards2
Cyberweb11 Security Guards3
Transtellar8 Security Guards2
Solmine12 Security Guards4
Sensovision7 Security Guards2
Lifetree9 Security Guards1
Nutrivend7 Security Guards1
Evonet7 Security Guards1
Sanctuary Clinic7 Security Guards1
Nanotech10 Security Guards2
Energen7 Security Guards1
Synthemesh7 Security Guards1
Grav Ball League7 Security Guards1
Psyke10 Gang Members4
Diablo13 Gang Members4
Osiron16 Gang Members4
S.E.L.F.10 Security Guards3
Mutant Alliance10 Security Guards3
Extropians7 Security Guards1
Technocrats7 Security Guards1


Organizations important to X-COM

Some organizations are just more important than others. It's a good idea to stay on the good side of these because they offer valuable products or services to X-Com. The most important organizations in this context are:

  • Government: Provides X-COM's funding.
  • Megapol: Important weapons manufacturer, offers limited assistance against UFO incursions.
  • Transtellar: Your personnel needs their taxi service.
  • Marsec: Important weapons and craft manufacturer.
  • Mutant Alliance: Determines whether Hybrids can be recruited.
  • S.E.L.F.: Determines whether Androids can be recruited.
  • Nanotech: Only source of Medi-Kits.

See Also

Back To

Apocalypse

Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar