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Psionic Labs (Long War)

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Revision as of 23:35, 16 March 2018 by Riw (talk | contribs)
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Effect Psionic abilities
Adjacency Bonus Laboratory (+10% research speed)
Prerequisites Xenopsionics
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§250 | 0 | 20 | 0 | 18
Quick
§375 | 0 | 30 | 10 | 9
Maintenance §25
Power 6


Allows Soldiers to discover and develop latent Psionic abilities. Keep in mind the following:

  • An Officer or MEC trooper can not become a Psion and vice-versa.
  • If a soldier is not available for training and is neither an Officer, nor MEC trooper, make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier.
  • Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's Will and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences.
  • Some Equipment and Armor are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop