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Revision as of 00:02, 17 March 2017 by Falconeye (talk | contribs) (Created page with "'''Assault MEC''' * {{Shock Absorbent Armor (Long War)|align=justify}}: ''Damage received from enemies within 4 tiles is reduced by 33%.'' * {{Hit And Run...")
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Assault MEC

Damage received from enemies within 4 tiles is reduced by 33%.



Heavy MEC

The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.

Sniper MEC


- Sniper: Platform Stability - Any shots taken without moving have +10 Aim and +10% critical chance.

Support MEC

- Support: Distortion Field - Nearby allies in cover receive +10 Defense.
Rank Ability

Squaddie
Overdrive
Firing the MEC's primary weapon as the first action no longer ends the turn.

Corporal
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Automated Threat Assessment
Confers +15 Defense when in Overwatch. Cancelled when the MEC fires.

Sergeant
Vital-Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
Damage Control
When the MEC takes damage, all further damage will be reduced by 2 on the following 2 turns.

Lieutenant
Jet Boot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. Has an unlisted 1-turn cooldown.
One For All
When activated, the MEC becomes a high cover element. Moving or using an arm-based weapon will return the MEC to standard posture.

Captain
Repair Servos
Confers 2 health recovery at the start of each turn. A total of 6 health can be regenerated per battle.
Expanded Storage
Allows additional uses of Restorative Mist, Grenade Launcher and Proximity Mine Launcher in each mission, and increases primary weapon base ammo by 50%.

Major

Colonel
Absortion Fields
Any hit that makes 33% more damage to the MEC's maximum health is reduced to that number.
Reactive Targeting Sensors
MEC gets a free shot back at the first enemy who attacks the MEC each turn, providing there's enough ammo do to so.