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Psi Operative (LW2)

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Revision as of 17:37, 28 January 2017 by HubrisBliss (talk | contribs) (table referencing templates)

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire
Initiate
Initiate
Stasis
Telepath Resonate
Insanity
Acolyte
Acolyte
Mind Merge
Soul Steal
Adept
Adept
Stasis Shield
Solace
Disciple
Disciple
Sustain
Sustain
Schism
Mystic
Mystic
Fortress
Soul Merge
Warlock
Warlock
Bastion
Fuse
Magus
Magus
Domination
Null Lance
Master
Master
Void Rift

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Squaddie 1 2 5 30 0 0 0
Lance Corporal 0 1 5 4 0 0 0
Corporal 0 2 0 4 0 0 0
Sergeant 0 1 0 4 0 0 0
Staff Sergeant 1 2 0 4 0 0 0
Tech Sergeant 0 1 0 2 0 0 0
Gunnery Sergeant 0 2 0 4 0 0 0
Master Sergeant 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting

Soldiers

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
Unlockable

Psi Operative

SPARK

Officers