Sectoid (XCOM2)
Appearance

The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger comes from their psionic powers.
Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.
Sectoid's will usually be escorted by either a single or pair of Advent Troops.
Info
| [[]] | |
| 1st Appearance | ??? |
| HP | 3/3/4/4 |
| Aim | ?/?/?/? |
| Defense | ? |
| Will | ? |
| Movement | ? |
| Easy/Normal/Classic/Impossible | |
| Weapon | Base Damage | Critical Damage | Critical Chance | Abilities |
|---|---|---|---|---|
| Sectoid Plasma Pistol | - | - | - | - |