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Ghoul (Piratez)

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Revision as of 17:40, 25 November 2015 by IvanDogovich (talk | contribs) (added in unitstat wrapper box for Ghoul, and formatted per standard.)
This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Ghoul
Time Units 45
Stamina 60
Health 90
Bravery 100
Reactions 30
Firing Accuracy 40
Melee Accuracy 15
Throwing Accuracy 30
Strength 36
VooDoo Skill 0
VooDoo Strength 65


Armor: Front 9
Armor: Sides 9
Armor: Rear 9
Armor: Under 9
Evasion Normal
Aggression 1
Intelligence 4
Night Vision 12
Energy Recovery 30
Stun Recovery 3


Bandit - Ghoul)
Bandit - Ghoul)


2X2 Unit? No
Height Standing 21
Size Large
Bleed Immune? Yes
Ransom $5000
Score 8


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 100% {{{burn}}}% 80% 70% 100% {{{daze}}}% 100% 0% 0% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%




Bootypedia

Ghoul Information

"These despicable creatures suffer the horrible Necron disease. The full enviro suits they wear protect both themselves from the surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their falling organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer, apart from disfiguration, decay and horrible smell, gives them also some unique feats - like the ability to regenerate lost health during the battle, at a cost of a major strain to their bodies. In general, they're slow, but quite dangerous enemies - they're immune to acid and smoke, and resistant to fire, stun, laser and concussion. Better to kill them fast to avoid trouble."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

Under construction

Notes

Immune to fatal wounds. High stun regen, High Health regen. Low armor (9)