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This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1.
There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.
Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:
Artillery is your fire support option; most are very long distance, deal very high damage, and have huge blast radii. Ammunition is extremely limited, and takes forever to fire and reload.
Bows have limited range and low initial damage, but they have unlimited ammunition and damage scales very well with experienced hands.
Flamers typically have short range and minimal damage, but the damage quickly stacks and can cause damage over time, as well as destroying the morale of the enemy quickly.
Handguns are your standard sidearm with limited damage and range with moderate accuracy. The upsides are they are generally light, small enough to fit in quick draw or belt, and are one-handed (thus not suffering any accuracy penalty).
Heavy Weapons are between Machine Guns and Artillery; moderate accuracy and high damage, at the expense of heavy weight, very limited ammo, and smaller blast radii.
Machine Guns generally have low accuracy, moderate damage with moderate weight and increased ammo to compensate for the burst firing.
Rifles are the bread and butter firearm; the jack of all trades, master of none.
Shotguns are best saved for short range, and fire in a spread. Damage listed is for each "pellet" that hits a target, so as expected, damage can escalate quickly.
SMGs are a strange hybrid, allowing burst fire at the cost of lowered damage. They are lighter than Machine Guns, compact as handguns, at the expense of accuracy.
Sniper Rifles have similar range to Artillery, and very high damage but suffer huge accuracy penalties against close range targets. They fire and reload slowly, as well.
Supernatural weapons regularly rely on VooDoo to use or increase damage, as well as having various effects.
Miscellaneous weapons are the ones that don't really fall into any other category. The magnitude of usefulness is highly dependent on the combat situation.
Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most. V.Slow Reload (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
9
17
3x2
Aimed Shot - 72% base TUs Snap Shot - 44% base TUs Throw - 25% base TUs, 18 Energy
Aimed - 1.1*Firing Snap - 0.6*Firing
Explosive Rocket
1
Concussive
100
None
Limited Accurate Aimed Range (20 tiles); Reload Cost 25 TUs
Stellar Empire's infantry support weapon, firing powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon. Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
16
22
3x2
Aimed Shot - 85% base TUs Throw - 25% base TUs, 20 Energy
1.2*Firing
Blaster Bomb
1
Concussive
200
None
Blast Radius (in tiles): 10 Confers Waypoints; Reload Cost 20 TUs
Notes:
Only usable once research topic "Blaster Launcher" has been completed.
As we possess tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), it has become practical to design a more efficient, compact stun weapon. Aimed Shot Accurate Range Cap (15) 200% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
18
3x2
Aimed Shot - 94% base TUs Throw - 25% base TUs, 10 Energy
1.2*Firing
Mortar Shell/HE
1
Concussive
90
None
Minimum Range (10 tiles)
Alternate Ammunition
Mortar Shell/WP
1
Incendiary
90
Ammunition Effect(s)
Blast Radius (in tiles): 5; Reduces Current Morale of Affected by 20%
Mortar Shell/Smoke
1
Smoke
90
Blast Radius (in tiles): 8
Mortar Shell/Gas
1
Smoke
140
Blast Radius (in tiles): 14; Inflicts Health Dmg of Affected by (Damage*(RNG Formula*3.0)) Inflicts Stun Dmg of Affected by (Damage*(RNG Formula/0.6)) Reduces Current Energy of Affected by (Damage*(RNG Formula/6.0)) Reduces Current Morale of Affected by (Damage*(RNG Formula/4.0))
A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Good thing anti-tank weapons are so readily available on the market this year... Warning: effective blast area is very limited. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x1
Aimed Shot - 65% base TUs Snap Shot - 40% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing Snap - 0.5*Firing
Panzerfaust
1
Concussive
120
None
Blast Radius (in tiles): 3 Limited Accurate Aimed Range (20 tiles); Item Destroyed upon Successful Aimed or Snap Shot
Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man. Aimed Shot Accurate Range Cap (25) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
15
3x1
Aimed Shot - 70% base TUs Snap Shot - 45% base TUs Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing Snap - 0.55*Firing
RPG Round/HE
1
Concussive
75
None
Blast Radius (in tiles): 5 Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs
Alternate Ammunition
RPG Round/AT
1
Concussive
85
Ammunition Effect(s)
Blast Radius (in tiles): 3
Baby Nuke
1
Concussive
160
Blast Radius (in tiles): 15; Reduces Current Time Units of Affected by 10% Reduces Current Energy of Affected by 10%, Reduces Current Morale of Affected by 10% May Set Affected on Fire if Dmg Inflicted Greater Than 10
This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed. V.Slow Reload (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
19
3x2
Aimed Shot - 75% base TUs Snap Shot - 45% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.0*Firing Snap - 0.55*Firing
Explosive Rocket
1
Concussive
100
None
Limited Accurate Aimed Range (20 tiles); Reload Cost 25 TUs
Three in one! Not only this marvel of ergonomics is able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought. Fast Reload (10)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
13
2x2
Aimed Shot - 30% base TUs Throw - 25% base TUs, 20 Energy
0.8*Firing
Stun Bomb
1
Stun
90
None
Limited Accurate Aimed Range (20 tiles); Reload Cost 10 TUs
Where's the neon light coming from? It's coming from the future, baby. Skill: THROWING POWER Bonus: THROWING*0.5 + STRENGTH*0.4 Aimed Shot Accurate Range Cap (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x2
Aimed Shot - 30 TUs, 16 Energy Throw - 25% base TUs, 20 Energy
A heavy bow for strong gals. Requires a lot of Stamina to pull. Skill: THROWING POWER Bonus: THROWING*0.5 + STRENGTH*0.4 Aimed Shot Accurate Range Cap (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
16
3x2
Aimed Shot - 40 TUs, 24 Energy Throw - 25% base TUs, 16 Energy
Well a bit dated design, I admit - but it needs no ammo! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people. POWER Bonus: FIRING*0.1 Aimed Shot Accurate Range Cap (20).
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x1
Aimed Shot - 44 TUs, 15 Energy Snap Shot - 32 TUs, 15 Energy Throw - 25% base TUs, 20 Energy
This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before! 200% Range Acc Penalties Limited Range (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
28
3x2
Snap Shot - 20% base TUs Throw - 25% base TUs, 20 Energy
0.90*Firing
Unlimited
Incendiary
100
None
Limited Accurate Snap Range (25 tiles)
Notes:
Purchased through the Black Market once research topic "Contacts: Death Realms' Arena" has been completed.
A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank. V.Slow Reload (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
24
34
3x2
Auto Shot - 42% base TUs Throw - 25% base TUs, 20 Energy
0.2*Firing
Heavy Flamer Tank
40
Incendiary
50
None
On Auto Shot: Confers 10 Attacks; Reduces Current Morale of Affected by 30% Limited Accurate Auto Range (15 tiles); Reload Cost 25 TUs
Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
4
6
2x1
Aimed Shot - 30% base TUs Snap Shot - 16% base TUs Throw - 25% base TUs, 8 Energy
Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else. Increased Accurate Range (20) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
10
2x1
Auto Shot - 28% base TUs Throw - 25% base TUs, 12 Energy
0.5*Firing
Flintlock Balls
3
Piercing
29
None
On Auto Shot: Confers 3 Attacks; Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
11
2x1
Aimed Shot - 36% base TUs Snap Shot - 20% base TUs Throw - 25% base TUs, 16 Energy
As we possess tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), it has become practical to design a more efficient, compact stun weapon. Aimed Shot Accurate Range Cap (15) 200% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
5
7
2x1
Aimed Shot - 32% base TUs Snap Shot - 20% base TUs Throw - 25% base TUs, 10 Energy
Probably the most powerful handgun in the universe. Yep. Aimed Shot Accurate Range Cap (25) Energy Blast (2)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
15
2x1
Aimed Shot - 36% base TUs Snap Shot - 22% base TUs Throw - 25% base TUs, 18 Energy
Aimed - 0.85*Firing Snap - 0.6*Firing
Heavy Plasma Pistol Clip
9
Concussive
70
None
Blast Radius (in tiles): 2; On Attack: Inflicts 75% Dmg to Terrain On Hit: Inflicts 100% Plasma Dmg, Reduces Current Morale of Affected by 5%, May Set Affected on Fire if Dmg Inflicted Greater Than 10 Limited Accurate Aimed Range (25 tiles)
This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
7
10
2x1
Snap Shot - 22% base TUs Throw - 25% base TUs, 14 Energy
What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is. It uses two kinds of batteries: an advanced one and the one we can actually manufacture (of about a third the capacity of the former). Aimed Shot Accurate Range Cap (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
5
7
2x1
Aimed Shot - 32% base TUs Auto Shot - 30% base TUs Snap Shot - 20% base TUs Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing Auto - 0.4*Firing Snap - 0.65*Firing
Laspistol Clip
9
Laser
34
None
Limited Accurate Aimed Range (25 tiles), Limited Accurate Auto Range (11 tiles)
Almost unmatched in accuracy, thanks to its high-quality worksmanship and stability gained through weight. Good shooters inflict more damage with this weapon. POWER Bonus: FIRING*0.2 Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
11
2x1
Aimed Shot - 32% base TUs Snap Shot - 22% base TUs Throw - 25% base TUs, 12 Energy
Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer (sic) feel, but the combat capacity is rather lacking. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
5
7
2x1
Aimed Shot - 32% base TUs Snap Shot - 18% base TUs Throw - 25% base TUs, 10 Energy
The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy. Aimed Shot Accurate Range Cap (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
3
6
2x1
Aimed Shot - 32% base TUs Auto Shot - 28% base TUs Snap Shot - 18% base TUs Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing Auto - 0.45*Firing Snap - 0.65*Firing
Plasma Pistol Clip
26
Plasma
52
None
Limited Accurate Aimed Range (25 tiles), Limited Accurate Auto Range (11 tiles)
Notes:
Only usable once research topic "Unlocking Stellar Empire Weapons" has been completed.
This oldboy (sic) might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
4
6
2x1
Aimed Shot - 30% base TUs Snap Shot - 16% base TUs Throw - 25% base TUs, 8 Energy
Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
2
4
1x1
Aimed Shot - 28% base TUs Snap Shot - 16% base TUs Throw - 25% base TUs, 8 Energy
Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs, obviously, do not explode and lack range, but hit with a massive impact. V.Slow Reload (25) Special: Deals at least half damage. +50% Stun.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
21
24
3x2
Snap Shot - 55% base TUs Throw - 25% base TUs, 20 Energy
Stellar Empire's infantry support weapon, firing powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon. Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
16
22
3x2
Aimed Shot - 85% base TUs Throw - 25% base TUs, 20 Energy
1.2*Firing
Blaster Bomb
1
Concussive
200
None
Blast Radius (in tiles): 10 Confers Waypoints; Reload Cost 20 TUs
Notes:
Only usable once research topic "Blaster Launcher" has been completed.
Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number. Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
20
3x1
Aimed Shot - 68% base TUs Snap Shot - 30% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Snap - 0.55*Firing
AGL Drum
8
Concussive
50
None
Blast Radius (in tiles): 4 Limited Accurate Aimed Range (20 tiles)
Notes:
Purchased through the Black Market once research topic "Contacts: Dr. Wang's Death Emporium" has been completed.
A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly acidic load, enough to eat away a good chunk of armor and liquify (sic) a living human in seconds with a direct hit. The incendiary ammo damages armor as well. Aimed Shot Accurate Range Cap (15) 150% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
11
14
3x1
Aimed Shot - 70% base TUs Snap Shot - 36% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing Snap - 0.5*Firing
Canister Clip /Acid
3
Acid
80
None
On Hit: Reduces Target's Armor by (Damage*0.1) Limited Accurate Aimed Range (15 tiles)
Alternate Ammunition
Canister Clip /Incendiary
3
Incendiary
60
Ammunition Effect(s)
On Attack: Inflicts 100% Dmg to Terrain On Hit: Reduces Target's Armor by (Damage*0.5)
Notes:
Only usable once research topic "Canister Launcher" has been completed.
Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner. Aimed Shot Accurate Range Cap (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
11
3x1
Aimed Shot - 70% base TUs Snap Shot - 40% base TUs Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing Snap - 0.5*Firing
Launcher Grenade/HE
1
Concussive
60
None
Blast Radius (in tiles): 4 Limited Accurate Aimed Range (25 tiles)
After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy. Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
36
44
3x2
Aimed Shot - 85% base TUs Snap Shot - 40% base TUs Throw - 25% base TUs, 20 Energy
Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun (sic), allows to take Snap and Aimed shots as well, but isn't very good at this. 4-round bursts. Increased Accurate Autofire Range (15) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
15
3x1
Aimed Shot - 65% base TUs Auto Shot - 32% base TUs Snap Shot - 26% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing Auto - 0.55*Firing Snap - 0.6*Firing
Autogun Ammo
50
Piercing
28
None
On Auto Shot: Confers 4 Attack; Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
A laser-equivalent of a machinegun (sic). A bit less punch than a Lasgun, plus serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire. 6-round bursts. Increased Accurate Autofire Range (25) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
27
32
3x2
Auto Shot - 20% base TUs Throw - 25% base TUs, 16 Energy
0.5*Firing
Autolaser Clip
30
Laser
48
None
On Auto Shot: Confers 6 Attacks; Extended Accurate Auto Range (25 tiles); Reload Cost 20 TUs
Highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire (5-round bursts). HVAP munitions punch through most targets with ease, and sustained barrage can defeat even powered armor. Increased Accurate Auto & Snap Shot Range (30) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
36
42
3x2
Aimed Shot - 70% base TUs Auto Shot - 42% base TUs Snap Shot - 28% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing Auto - 0.55*Firing Snap - 0.65*Firing
Bozar Clip
40
Piercing
60
None
On Auto Shot: Confers 5 Attacks; Extended Accurate Auto & Snap Range (30 tiles); Reload Cost 20 TUs
Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it. 6-round bursts are rather impressive, though. Increased Accurate Autofire Range (15) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
18
24
3x1
Auto Shot - 32% base TUs Throw - 25% base TUs, 20 Energy
0.35*Firing
Chaingun Ammo
60
Piercing
36
None
On Auto Shot: Confers 6 Attacks; Extended Accurate Auto Range (15 tiles); Reload Cost 20 TUs
A gatling laser! Is there really anything more to ask for? Fires in 20-blast bursts and melts everything that stands in the way. Increased Accurate Autofire Range (20) 50% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
40
3x2
Auto Shot - 66% base TUs Throw - 25% base TUs, 20 Energy
0.35*Firing
Unlimited
Laser
50
None
On Auto Shot: Confers 20 Attacks; Extended Accurate Auto Range (20 tiles)
An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity (sic), and thus allowing for incredible accuracy of automatic fire. 4-round bursts. Increased Accurate Auto & Snap Shot Range (25) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
11
16
3x1
Aimed Shot - 65% base TUs Auto Shot - 30% base TUs Snap Shot - 26% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing Auto - 0.65*Firing Snap - 0.7*Firing
Autogun Ammo
50
Piercing
28
None
On Auto Shot: Confers 4 Attacks; Extended Accurate Auto Range (25 tiles); Reload Cost 20 TUs
The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
22
26
3x2
Aimed Shot - 80% base TUs Snap Shot - 33% base TUs Throw - 25% base TUs, 20 Energy
The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire. 8-round bursts. Unlimited Accurate Autofire Range V.Slow Reload (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
40
52
3x2
Auto Shot - 90% base TUs Throw - 25% base TUs, 20 Energy
0.5*Firing
HMG Ammo
48
Piercing
55
None
On Auto Shot: Confers 8 Attacks; Unlimited Accurate Auto Range; Reload Cost 25 TUs
This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
15
18
3x2
Aimed Shot - 60% base TUs Auto Shot - 42% base TUs Snap Shot - 30% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing Auto - 0.6*Firing Snap - 0.75*Firing
Heavy Plasma Clip
35
Plasma
115
None
None
Notes:
Only usable once research topic "Unlocking Stellar Empire Weapons" has been completed.
Locally manufactured laser weapon, with limited use of alien tech. 4-round bursts. Increased Accurate Auto & Snap Range (20) Aimed Shot Accurate Range Cap (25) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
20
24
3x2
Aimed Shot - 65% base TUs Auto Shot - 44% base TUs Snap Shot - 30% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.0*Firing Auto - 0.55*Firing Snap - 0.65*Firing
Hydra Laser Clip
24
Laser
44
None
Extended Accurate Auto & Snap Range (20 tiles); Limited Accurate Aimed Range (25 tiles); Reload Cost 20 TUs
Looks to kill for and a hi-tec (sic) sounding name (whatever it means). This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away. Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
15
20
3x2
Aimed Shot - 70% base TUs Auto Shot - 40% base TUs Snap Shot - 30% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing Auto - 0.4*Firing Snap - 0.65*Firing
If you want to go autofire, all the time, this baby is just for you. It is however heavy and lacks versatility. 5-round bursts. Increased Accurate Autofire Range (20) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
13
19
3x1
Auto Shot - 48% base TUs Throw - 25% base TUs, 20 Energy
0.45*Firing
Machine Gun Ammo
50
Piercing
35
None
On Auto Shot: Confers 5 Attacks; Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Walk slowly and carry a big gun. Or whatever the saying went. This rotary cannon spews out a hail of bullets, firing in 25-round bursts. Increased Accurate Autofire Range (20). 50% Range Acc Penalties X-Slow Reload (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
20
40
3x2
Auto Shot - 70% base TUs Throw - 25% base TUs, 20 Energy
0.3*Firing
Minigun Ammo Pack
250
Piercing
30
None
On Auto Shot: Confers 20 Attacks; Extended Accurate Auto Range (20 tiles); Reload Cost 30 TUs
While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated. Energy Blast (3)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
40
46
3x2
Aimed Shot - 65% base TUs Auto Shot - 45% base TUs Snap Shot - 32% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Auto - 0.5*Firing Snap - 0.7*Firing
Plasma Destroyer Clip
24
Concussive
125
None
Blast Radius (in tiles): 3; On Attack: Inflicts 75% Dmg to Terrain On Hit: Inflicts 100% Plasma Dmg, Reduces Current Morale of Affected by 5%, May Set Affected on Fire if Dmg Inflicted Greater Than 10
This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire: 6-round bursts. Increased Accurate Autofire Range (15)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
15
3x1
Auto Shot - 44% base TUs Snap Shot - 26% base TUs Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Snap - 0.75*Firing
UAC Plasmagun Battery
30
Plasma
60
None
On Auto Shot: Confers 6 Attacks; Extended Accurate Auto Range (15 tiles)
If a couple of 20-round bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is. Increased Accurate Autofire Range (Unlimited) X-Slow Reload (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
56
68
3x2
Auto Shot - 70% base TUs Throw - 25% base TUs, 20 Energy
0.35*Firing
Vulcan Ammo
100
Piercing
65
None
On Auto Shot: Confers 20 Attacks; Unlimited Accurate Auto Range; Reload Cost 30 TUs
Lightweight and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either so, instead of petty bean-counting, your precious mind can better focus on doing great deeds, Cap'n!
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x1
Aimed Shot - 60% base TUs Auto Shot - 36% base TUs Snap Shot - 25% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing Auto - 0.55*Firing Snap - 0.8*Firing
A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
16
3x1
Aimed Shot - 70% base TUs Auto Shot - 38% base TUs Snap Shot - 28% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Auto - 0.35*Firing Snap - 0.6*Firing
While setting up our weapon shop, it has occured (sic) to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below: Accuracy 100%, TU Cost 12. Skill: MELEE/2 + 50 POWER: 30 + STRENGTH*0.3 + MELEE*0.1 DAMAGE type: CUTTING
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
13
3x1
Aimed Shot - 55% base TUs Auto Shot - 32% base TUs Snap Shot - 25% base TUs Throw - 25% base TUs, 20 Energy Hit - 12 TUs, 6 Energy
Aimed - 0.9*Firing Auto - 0.35*Firing Snap - 0.55*Firing Hit - 1.0*((Melee*0.5)+50)
Despite strict regulations, the Eurosyndicate (sic) clandestinely sells some of their high quality lasguns to third parties, from where they make their way to the black market. The price, however, is anything but low.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
13
16
3x1
Aimed Shot - 55% base TUs Auto Shot - 36% base TUs Snap Shot - 24% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing Auto - 0.6*Firing Snap - 0.8*Firing
EuroSyndicate LR-Clip
36
Laser
70
None
None
Notes:
Purchased through the Black Market once research topic "Contacts: EuroSyndicate" has been completed.
Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip. Aimed Shot Accurate Range Cap (15) 200% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
11
3x1
Aimed Shot - 70% base TUs Snap Shot - 38% base TUs Throw - 25% base TUs, 16 Energy
The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
11
14
3x1
Aimed Shot - 60% base TUs Auto Shot - 36% base TUs Snap Shot - 25% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing Auto - 0.55*Firing Snap - 0.8*Firing
Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the firepower cannot be scoffed at. The only thing we couldn't reproduce was the sorcerous aiming system. We replaced it with an electronic targetter (sic), so the gun is slower to aim but exceptionally accurate in the Aimed Shot mode.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
14
3x1
Aimed Shot - 60% base TUs Auto Shot - 40% base TUs Snap Shot - 25% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing Auto - 0.5*Firing Snap - 0.75*Firing
It's called Python because it bites. Like a python. The snake. Well, they actually constrict their victims, but let's not get too smartass, shall we? A cool name is a cool name. POWER Bonus (AP): FIRING*0.3 Minimum Accurate Range (15) 150% Short Range Acc Penalty
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
26
30
3x1
Aimed Shot - 80% base TUs Snap Shot - 70% base TUs Throw - 25% base TUs, 10 Energy
The Royal Canadian Force Carbine is commonly used by Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate.
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
6
9
3x1
Aimed Shot - 55% base TUs Auto Shot - 36% base TUs Snap Shot - 25% base TUs Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing Auto - 0.45*Firing Snap - 0.65*Firing
A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact. Skill: FIRING + VooDoo SKILL + VooDoo POWER
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
5
8
3x1
Aimed Shot - 44% base TUs Auto Shot - 40% base TUs Snap Shot - 22% base TUs Throw - 25% base TUs, 10 Energy
This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate (5-round bursts).
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
10
14
3x1
Aimed Shot - 48% base TUs Auto Shot - 38% base TUs Snap Shot - 22% base TUs Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing Auto - 0.5*Firing Snap - 0.75*Firing
A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
7
3x1
Aimed Shot - 45% base TUs Auto Shot - 32% base TUs Snap Shot - 22% base TUs Throw - 25% base TUs, 14 Energy
Aimed - 1.2*Firing Auto - 0.55*Firing Snap - 0.8*Firing