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Alien Artifacts (Long War)

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Revision as of 10:05, 7 March 2015 by Hawkeye2777 (talk | contribs) (Uses: update for b15)
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.

Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

Uses

  • Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.
  • Enhanced Plasma requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.
Artifact Research Foundry Total Needed Engineering

Alien Pistol
Compact Plasma Weapons (2) Reflex Pistols (1) 3 Plasma Pistol (1)
Plasma Mauler (1)

Alien Carbine
Plasma Weapons (5) Quenchguns (2) 7 Plasma Stormgun (1)
Plasma Carbine (1)

Alien Rifle
Advanced Plasma Weapons (3) - 3 Plasma Rifle (1)
Plasma Novagun (1)
Reflex Rifle (1)
Reflex Cannon (1)
Plasma Cannon (1)

Alien Heavy Weapon
Heavy Plasma Weapons (2) Enhanced Plasma (1) 3 Heavy Plasma Rifle (1)
Plasma Sniper Rifle (1)
Plasma Dragon (1)
Particle Cannon (1)
Superheavy Plasma (1)

Sectoid Corpse
Xenobiology (5)

Sectoid Autopsy (10)
Xenoneurology (10)

Psi Warfare Systems (12) 37 Psi Grenade (1)

Mimic Beacon (1)
Aurora Armor (1)


Sectoid Commander Corpse
Sectoid Commander Autopsy (5) - 5 Mind Shield (5)

Floater Corpse
Floater Autopsy (10) Armored Fighters (25)
Shaped Armor (30)
65 Aim Module (3)

Heavy Floater Corpse
Heavy Floater Autopsy (5) Advanced Flight (5)
Advanced Repair (4)
14 -

Thin Man Corpse
Thin Man Autopsy (10) Improved Medikit (20) 30 Chem Grenade (15)

Muton Corpse
Muton Autopsy (10) Ammo Conservation (20) 30 -

Muton Elite Corpse
Muton Elite Autopsy (5) Tactical Rigging (20) 25 -

Berserker Corpse
Berserker Autopsy (5) MEC Close Combat (8) 13 Combat Stims (1)

Cyberdisc Wreck
Cyberdisc Autopsy (3) Advanced Flight (5)
Penetrator Weapons (3)
SHIV Defenses (2)
13 Dodge Module (2)

Ethereal Corpse
Ethereal Autopsy (3) - 3 -

Chryssalid Carcass
Chryssalid Autopsy (5) - 5 Chitin Plating (10)

Sectopod Wreck
Sectopod Autopsy (3) - 3 EMP Cannon (1)

Drone Wreck
Drone Autopsy (5) Advanced Flight (5)
Drone Capture (50)
Field Repairs (10)
Improved Arc Thrower (10)
Sentinel Drone (1)
81 Tracking Module (2)

Alien Stasis Tank
- Advanced Surgery (12) 12 -

UFO Flight Computer
Alien Computers (4) Improved Avionics (3)
Penetrator Weapons (3)
Sentinel Drone (1)
Stealth Satellites (10)
UFO Countermeasures (4)
UFO Scanners (4)
UFO Tracking (2)
31 Battle Computer (1)
Blaster Launcher (2)
Firestorm (8)
Satellite Nexus (2)
Tactical Sensors (1)

Alien Surgery
- Advanced Surgery (12) 12 -

UFO Power Source
Alien Power Systems (6)
Alien Propulsion (6)
Elerium Afterburners (2)
Phoenix Coilguns (2)
Supercapacitors (6)
22 Elerium Generator (2)
Firestorm (4)
MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-6 Vanguard (1)
MEC-7 Vindicator (1)

Fusion Core
Fusion Weapons (1) - 1 Blaster Launcher (1)
Fusion Lance (1)

Mechtoid Core
Mechtoid Autopsy (3) Advanced Servomotors (8) 11 Psi Screen (1)

Seeker Wreck
Seeker Autopsy (5) UFO Countermeasures (4) 9 Shadow Device (15)

Outsider Shard
Alien Operations (1) - 1 Skeleton Key (1)

Hyperwave Beacon
Alien Communications (1) - 1 -

Ethereal Device
Alien Command and Control (1) - 1 -