Armor (Long War)
Appearance
| This page may be outdated. It is up-to-date for version b15. The latest version is 1.0. |

Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Please also note:
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
- Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit
Soldier Armor
- Each Aurora Armor requires a sectoid corpse to produce
- Each Archangel Armor requires a suit of Titan Armor to produce
| Basic Armor | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | ||||||
| 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 3 | 2 | 0 | 0 | 0 | - | 15 | Improved Body Armor | 35 | 8 | 0 | 0 | 7 | ||
| 4 | 2 | 8 | 10 | 0 | Psi Only | 25 | Improved Body Armor Psi Warfare Systems |
125 | 25 | 25 | 0 | 10 | ||
| 2 | 3 | 4 | 0 | 0 | Grapple | 22 | Advanced Body Armor | 50 | 8 | 0 | 0 | 10 | ||
| 5 | 1 | 0 | 0 | 0 | - | 25 | Advanced Body Armor | 80 | 18 | 0 | 0 | 10 | ||
| Power Armor | ||||||||||||||
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 3 | 4 | 12 | 0 | 0 | Grapple | 40 | Mobile Power Armor | 140 | 36 | 16 | 0 | 10 | ||
| 7 | 2 | 0 | 0 | 0 | - | 35 | Mobile Power Armor | 140 | 36 | 12 | 0 | 14 | ||
| 6 | 3 | 8 | 0 | 0 | Grapple | 65 | Advanced Power Armor | 300 | 60 | 36 | 0 | 14 | ||
| 12 | 0 | 0 | 0 | 0.5 | Poison/Fire/Air Supply | 65 | Advanced Power Armor | 300 | 60 | 30 | 0 | 14 | ||
| 5 | 3 | 8 | 0 | 0 | Fly | 65 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | ||
| 8 | 1 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 75 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | ||
| 4 | 2 | 16 | 0 | 0 | Grapple/Ghost* | 90 | Stealth Systems | 500 | 60 | 70 | 25 | 14 | ||
| 8 | 2 | 0 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
100 | Mind and Machine | 1000 | 80 | 100 | 0 | 14 | ||
MEC Armor
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. In addition, the MEC-2, MEC-4, and MEC-5 all provide the Body Shield perk, while the MEC-3, MEC-6, and MEC-7 all provide the Jetboot Module perk.
- Each MEC-2 and MEC-3 require a MEC-1 to build.
- Each MEC-4 and MEC-5 require a MEC-2 to build.
- Each MEC-6 and MEC-7 require a MEC-3 to build.
- Each MEC-4, MEC-5, MEC-6, and MEC-7 also require one UFO Power Source.
| MEC Armor | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
| 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 15 | 14 | |
| 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 30 | 14 | |
| 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 30 | 14 | |
| 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 50 | 14 | |
| 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 50 | 14 | |
| 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 50 | 14 | |
| 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 50 | 14 | |





















