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Research (Long War)

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Revision as of 16:14, 15 December 2014 by Ellatan (talk | contribs)
Long War Main Page
Effect Development of new technologies and investigating alien species
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 5


The Long War mod adds more techs and increases research times. Some notable changes:

  • A vastly expanded research tree.
  • Longer research times.
  • Autopsies require multiple corpses.
  • Interrogation requires that the species in question has already been autopsied.
  • Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.
  • South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).













Research Credits

Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower's reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.

Research credits
Credit Research Research Projects Influenced Foundry Projects Influenced
Cybernetics
Sectoid Interrogation Xenogenetics
Alien Biocybernetics
Advanced Repair
Advanced Servomotors
Advanced Surgery
Drone Capture
Improved Medikit
Jellied Elerium
MEC Close Combat
MEC Warfare Systems
Laser Weaponry
Thin Man Interrogation Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Aircraft Boosters
Enhanced Lasers
Supercapacitors
Aerospace Technology
Floater Interrogation UFO Analysis
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Advanced Flight
Aircraft Boosters
Armored Fighters
Elerium Afterburners
Improved Avionics
Penetrator Weapons
Super Skyranger
UFO Countermeasures
UFO Tracking
Wingtip Sparrowhawks
Gauss Weaponry
Muton Interrogation Gauss Weapons
Advanced Gauss Weapons
Mag Pistols
Rail Pistols
Wingtip Sparrowhawks
Armor
Berserker Interrogation Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
Armored Fighters
Shaped Armor
SHIV Defenses
Tactical Rigging
Plasma Weaponry
Heavy Floater Interrogation Plasma Weapons
Compact Plasma Weapons
Advanced Plasma Weapons
Precision Plasma Weapons
Heavy Plasma Weapons
Vehicular Plasma Weapons
Enhanced Plasma
Reflex Pistols
Psionics
Sectoid Commander Interrogation Xenopsionics
Alien Communications
Alien Command and Control
Mind and Machine
Psi Warfare Systems
Weapons Technology
Muton Elite Interrogation Alien Weaponry
Electromagnetic Pulse Weapons
Fusion Weapons
All Laser, Gauss, and Plasma Research Projects
Ammo Conservation
Enhanced Ballistics
SCOPE Upgrade
SHIV Suppression
All Laser, Gauss, and Plasma Foundry Projects
All Tech
Ethereal Interrogation All Research Projects All Foundry Projects


Note that captive aliens of an already interrogated species can be requested by Council Members. Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.

Research Projects

Alien Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
Xenobiology
None 5x Sectoid Corpses 180 Council Requests: Sectoid Corpses (Gives Scientists)
Alien Containment (Construction)
Targeting Module (Equipment)
Alien Weaponry
None 5x Weapon Fragments 180 Weapons Council Requests: Weapon Fragments (Gives Engineers)
Scope (Equipment)
Weapon Gyros (Equipment - Mech)
Mag Pistols (Foundry Project)
SHIV Suppression (Foundry Project)
Beam Lasers (Research Project)
Alien Computers
None 4x UFO Flight Computers 300 Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers)
Satellite Nexus (Construction)
Xenogenetics
Xenobiology 10x Meld 300 Cybernetics Genetics Lab (Construction)
Depth Perception (Gene Mod)
Hyper-Reactive Pupils (Gene Mod)
Experimental Warfare
Alien Weaponry 10x Weapon Fragments 240 Smartshell Pods (Equipment)
Adaptive Tracking Pods (Equipment)
New Combat Systems (Foundry Project)
SCOPE Upgrade (Foundry Project)
Alien Biocybernetics
Xenogenetics
Alien Materials
Alien Computers
10x Elerium
10x Alloys
10x Weapon Fragments
20x Meld
540 Cybernetics MEC Warfare Systems (Foundry Project)
Advanced Surgery (Foundry Project)
Minigun (Equipment)
Neural Gunlink (Equipment - Requires Psi Warfare Systems)
MEC-1 Warden (MEC)
Elerium
Alien Materials 35 Elerium 900 Jellied Elerium (Foundry Project)
Alien Power Systems
Elerium
Alien Computers
30 Elerium
6x UFO Power Sources
1200 Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers)
Elerium Generator (Construction)
UFO Tracking (Foundry Project)
Alien Nucleonics (Foundry Project)
Improved Arc Thrower (Foundry Project)
Advanced Aerospace Concepts
Experimental Warfare
Alien Materials
10x Alloys
20x Weapon Fragments
660 Aerospace Armored Fighters (Foundry Project)
Wingtip Sparrowhawks (Foundry Project)
Penetrator Weapons (Foundry Project)
Super Skyranger (Foundry Project)
Improved Avionics (Foundry Project)
Stealth Systems
Alien Communications
Advanced Power Armor
15x Alloys
50x Elerium
2400 Shadow Armor (Equipment - Armor)
Stealth Satellites (Foundry Project)
Alien Propulsion
Advanced Aerospace Concepts
Alien Power Systems
50x Elerium
20x Alloys
80x Weapon Fragments
2760 Aerospace Elerium Afterburners (Foundry Project)
Firestorm (Ship)
Antigrav Systems
Advanced Power Armor
Alien Propulsion
50x Elerium
15x Alloys
2100 Aerospace Hover Shiv (SHIV)
The Thumper (Equipment - MEC - Requires MEC Warfare Systems)
Archangel Armor (Equipment - Armor)
Fuel Cell (Equipment)
Seraphim Armor (Equipment - Armor)
Advanced Flight (Foundry Project)
Victory Conditions
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
Xenoneurology
Xenobiology 5x Weapon Fragments
10x Sectoid Corpses
240 Arc Thrower (Equipment)
Alien Operations
Xenopsionics
Any Interrogation
Outsider Live Capture
Outsider Shard 600 Skeleton Key
Alien Communications
Xenoneurology
Successful Alien Base Assault
50x Elerium 1800 Psionics Hyperwave Relay (Construction)
Mimic Beacon (Equipment - Requires Psi Warfare Systems)
Xenopsionics
Xenogenetics
Xenoneurology
Sectoid Autopsy
15x Meld 420 Psionics Psi Inspiration (Psi Power)
Psi Warfare Systems (Foundry Project)
Psionic Lab (Construction)
Psi Grenade (Equipment - Requires Psi Warfare Systems)
Alien Command And Control
Ethereal Interrogation 50x Elerium
1x Ethereal Device
4500 Psionics Gollop Chamber (Construction)
Mind and Machine
Alien Command And Control 15x Alloys
50x Elerium
5x ?
4500 Psionics Vortex Armor

Weapon Tech

Weapon Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
Beam Lasers
Alien Weaponry 10x Alloys
25x Weapon Fragments
240 Lasers
Weapons
Council Requests: Laser Rifles (Gives CPL+ Soldiers)
Laser Carbine (Equipment)
Laser Shatterray (Equipment)
Autolaser (Equipment)
Gatling Laser (Equipment)
Laser Rifle (Equipment)
Laser Pistol (Equipment)
Heater (Equipment
Security Training - Weapons (Foundry Project)
Advanced Beam Lasers
Beam Lasers 15x Alloys
25 Weapon Fragments
360 Lasers
Weapons
Laser Lance (Equipment - MEC - Requires MEC Warfare Systems)
Laser Cannon (Equipment - Aerospace)
Superheavy Laser (Equipment - SHIV)
Enhanced Lasers (Foundry Project)
Laser Sniper Rifle (Equipment - Weapon)
Heavy Laser Rifle (Equipment - Weapon)
Scatter Laser (Equipment - Weapon)
Laser Strike Rifle (Equipment - Weapon)
Pulse Lasers
Advanced Beam Lasers
Alien Power Systems
30x Elerium
30x Alloys
65x Weapon Fragments
1260 Lasers
Weapons
Blaster (Equipment - Weapon)
Gatling Pulser (Equipment - Weapon)
Pulse Stengun (Equipment - Weapon)
Pulse Carbine (Equipment - Weapon)
Pulse Autoblaster (Equipment - Weapon)
Pulse Rifle (Equipment - Weapon)
Superheavy Pulser (Equipment - SHIV)
Advanced Pulse Lasers
Pulse Lasers 30x Elerium
30x Alloys
65x Weapon Fragments
1650 Lasers
Weapons
Scatter Blaster (Equipment - Weapon)
Pulse Sniper Rifle (Equipment - Weapon)
Blaster Rifle (Equipment - Weapon)
Heavy Pulse Rifle (Equipment - Weapon)
Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems)
Supercapacitors (Foundry Project)
Gauss Weapons
Experimental Warfare
Alien Materials
5x Elerium
30x Alloys
50x Weapon Fragments
840 Gauss
Weapons
Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems)
Pheonix Coilgun (Equipment - Aerospace)
Sentry Gun (Equipment - SHIV)
Gauss Rifle (Equipment - Weapon)
Gauss Stuttergun (Equipment - Weapon
Gauss Autopistol (Equipment - Weapon)
Gauss Carbine (Equipment - Weapon)
Gauss Machine Gun (Equipment - Weapon)
Gauss Autorifle (Equipment - Weapon)
Rail Pistols (Foundry Project)
Advanced Gauss Weapons
Gauss Weapons 5x Elerium
30x Alloys
50x Weapon Fragments
900 Gauss
Weapons
Railgun (Equipment - MEC - Requires MEC Warfare Systems)
Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems)
Gauss Long Rifle (Equipment - Weapon)
Alloy Cannon (Equipment - Weapon)
Recoiless Rifle (Equipment - Weapon)
Alloy Strike Rifle (Equipment - Weapon)
Heavy Gauss Rifle (Equipment - Weapon - Rocket)
Plasma Weapons
Alien Biocybernetics
Alien Power Systems
Alien Weaponry
5x Alien Carbine
35x Elerium
35x Alloys
75x Weapon Fragments
2400 Plasma
Weapons
Plasma Stormgun (Equipment - Weapon)
Plasma Carbine (Equipment - Weapon)
Compact Plasma Weapons
Plasma Weapons 20x Elerium
15 Alloys
50x Weapon Fragment
1x Alien Pistol
2250 Plasma
Weapons
Plasma Mauler (Equipment - Pistol)
Plasma Pistol (Equipment - Pistol)
Reflex Pistols (Foundry Project)
Advanced Plasma Weapons
Plasma Weapons 40x Elerium
25x Alloys
80x Weapon Fragments
3x Alien Rifles
2550 Plasma
Weapons
Plasma Novagun (Equipment - Weapon)
Plasma Rifle (Equipment - Weapon)
Vehicular Plasma Weapons
Advanced Plasma Weapons 40x Elerium
35x Alloys
80x Weapon Fragments
2700 Plasma
Weapons
Plasma Cannon (Equipment - Aerospace)
Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)
Precision Plasma Weapons
Advanced Plasma Weapons 45x Elerium
35x Alloys
80x Weapon Fragments
2550 Plasma
Weapons
Reflex Rifle (Equipment - Weapon)
Plasma Sniper Rifle (Equipment - Weapon)
Enhanced Plasma (Foundry Project)
Heavy Plasma Weapons
Plasma Weapons 45x Elerium
35x Alloys
85x Weapon Fragments
2x Alien Heavy Weapons
2550 Plasma
Weapons
Plasma Dragon (Equipment - Weapon)
Heavy Plasma Rifle (Equipment - Weapon)
Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)
EMP Weapons
Advanced Pulse Lasers
Advanced Gauss Weapons
100x Elerium
100x Weapon Fragments
40x Meld
2850 Weapons EMP Cannon (Equipment - Aerospace)
Drone Capture (Foundry Project)
Electropulse (Equipment - MEC - Requires MEC Warfare Systems)
Fusion Weapons
EMP Weapons
Heavy Plasma Weapons
30x Alloys
100x Elerium
100x Weapon Fragments
3600 Weapons Blaster Launcher (Equipment - Weapon - Rocket)
Fusion Lance (Equipment - Aerospace)

Armor Tech

Armor Tech
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
Alien Materials
None 2x Elerium
2x Alloys
5x Weapon Fragments
1x Meld
180 Council Requests: Alloys (Gives Engineers or Cash)
Council Requests: Elerium (Gives Engineers, Scientists or Cash)
Council Requests: Meld (Gives Engineers, Scientists or Cash)
Heat Ammo Mags (Equipment)
Alloy Belt (Equipment)
Alloy Plating (Equipment)
Reinforced Armor (Equipment)
Enhanced Ballistics (Foundry Project)
Alien Metallurgy (Foundry Project)
Aircraft Boosters (Foundry Project)
Improved Salvage (Foundry Project)
Improved Body Armor
Alien Materials 8 Alloys 240 Armor Phalanx Armor (Equipment)
Alloy SHIV (SHIV)
Security Training - Armor (Foundry Project)
Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)
Advanced Body Armor
Improved Body Armor 15 Alloys 600 Armor Kestrel Armor (Equipment - Armor)
Carapace Armor (Equipment - Armor)
Mobile Power Armor
Advanced Body Armor
Elerium
10 Elerium
20 Alloys
1200 Armor MEC-II Defender (MEC - Requires MEC Warfare Systems)
Aegis Armor (Equipment - Armor)
Banshee Armor (Equipment - Armor)
Impact Vest (Equipment)
SHIV Defenses (Foundry Project)
Advanced Power Armor
Mobile Power Armor
Alien Power Systems
20x Elerium
20x Alloys
2040 Armor MEC-III Paladin (MEC - Requires MEC Warfare Systems)
Titan Armor (Equipment - Armor)
Corsair Armor (Equipment - Armor)
Walker Servos (Equipment - MEC)

Autopsies/Interrogations

Autopsies/Interrogations
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
Sectoid Autopsy
Xenobiology 10x Sectoid Corpse 120 Smart Macrophages (Gene Mod)
Thin Man Autopsy
Xenobiology 10x Thin Man corpse 180 Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers)
Improved Medkit (Foundry Project)
Muscle Fiber Density (Gene Mod)
Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems)
Chem Grenades (Equipment - Requires New Combat Systems)
Floater Autopsy
Alien Biocybernetics 10x Floater corpse 150 Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers)
Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters)
Shaped Armor (Foundry Project)
Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)
Seeker Autopsy
Alien Computers 5x Seeker Wreck 180 Council Requests: Seeker Wrecks (Gives Engineers)
Bioelectric Skin (Gene Mod)
UFO Countermeasures (Foundry Project)
Respirator Implant (Equipment)
Ghost Grenade (Equipment - Requires Psi Warfare Systems)
Drone Autopsy
Alien Computers 5x Drone Wreck 90 Council Requests: Drone Wrecks (Gives Engineers)
SHIV Repair (Foundry Project)
Holo-Targeter (Equipment - Mech units)
Muton Autopsy
Xenobiology 10x Muton corpse 240 Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers)
Adrenal Neurosympathy (Gene Mod)
Alien Grenades (Foundry Project - Requires Alien Grenade Capture)
Ammo Conservation (Foundry Project)
Chryssalid Autopsy
Xenogenetics 5x Chrysallid Carcass 270 Council Requests: Chryssalid Carcasses (Gives Scientists)
Chitin Plating (Equipment)
Adaptive Bone Marrow (Gene Mod)
Berserker Autopsy
Xenogenetics
Muton Autopsy
5x Berserker Corpse 300 Combat Stims (Equipment)
MEC Close Combat (Foundry Project)
Neural Damping (Gene Mod)
Muton Elite Autopsy
Muton Autopsy 5x Muton Elite corpse 300 Secondary Heart (Gene Mod)
Tactical Rigging (Foundry Project)
Sectopod Autopsy
Alien Computers 3x Sectopod Wreck 750 Battle Computer (Equipment - MEC - Requires MEC Warfare Systems)
Reflex Cannon (Equipment)
Weapon Supercoolers (Equipment - SHIV)
Cyberdisc Autopsy
Alien Biocybernetics 3x Cyberdisc Wreck 210 Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers)
Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters)
Autosentry Turret (Equipment - SHIV)
Sentinel Drone (Foundry Project)
Iron Skin (Gene Mod)
Heavy Floater Autopsy
Floater Autopsy 5x Heavy Floater Corpse 300 Advanced Repair (Foundry Project)
Alloy Carbide Plating (Equipment - Mechanical)
Ethereal Autopsy
Xenopsionics 3x Ethereal Corpse 1500 Telekinetic Field (Psi Power)
Mechtoid Autopsy
Alien Biocybernetics
Sectoid Autopsy
3x Mechtoid Core 540 Council Requests: Mechtoid Cores (Gives Engineers and Scientists)
Counterfire Pods (Equipment - SHIV)
Advanced Servomotors (Foundry Project)
Psi Screen (Equipment - requires Psi Warfare Systems)
Tactical Sensors (Equipment - Requires MEC Warfare Systems)
Sectoid Commander Autopsy
Xenogenetics
Sectoid Autopsy
5x Sectoid Commander Corpse 1050 Council Requests: Alien Entertainment
Mind Merge (Psi Power)
Mind Shield (Equipment - requires Psi Warfare Systems)
Sectoid Interrogation
Sectoid Autopsy Live Sectoid Capture 270 Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers)
Mind Fray (Psi Power)
Research Credit - Cybernetics
Thin Man Interrogation
Thin Man Autopsy Live Thin Man Capture 300 Council Requests: Thin Man Captive (Gives Scientists)
Regen Biofield (Gene Mod)
Research Credit - Laser Weaponry
Floater Interrogation
Floater Autopsy Live Floater Capture 270 Council Requests: Floater Captive (Gives Engineers)
Neural Feedback (Psi Power)
Research Credit - Aerospace
Muton Interrogation
Muton Autopsy Live Muton Capture 420 Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists)
Distortion Field (Psi Power)
Research Credit - Gauss Weapons
Berserker Interrogation
Berserker Autopsy Live Berserker Capture 600 Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists)
Psi Panic (Psi Power)
Research Credit - Armor
Muton Elite Interrogation
Muton Elite Autopsy Live Muton Elite Capture 750 Research Credit - All Weapons
Heavy Floater Interrogation
Heavy Floater Autopsy Live Heavy Floater Capture 540 Psychokinetic Strike (Psi Power)
Research Credit - Plasma Weaponry
Ethereal Interrogation
Ethereal Autopsy Live Ethereal Capture 1500 Mind Control (Psi Power)
Rift (Psi Power - Mind Control an Ethereal to unlock)
Research Credit (All Technology)
Sectoid Commander Interrogation
Sectoid Commander Autopsy Live Sectoid Commander Capture 1050 Psi Shadow (Psi Power)
Research Credit - Psionics

UFO Analysis

UFO Analysis
Name Prerequisites Materials Point Cost
(Scientists X Days)
Credit Unlocks
UFO Analysis: Scout
Alien Materials Successful Scout Ground Assault 60 Aerospace Damage bonus
UFO Analysis: Destroyer
Alien Materials Successful Destroyer Ground Assault 90 Aerospace Damage bonus
UFO Analysis: Abductor
Alien Materials Successful Abductor Ground Assault 120 Aerospace Damage bonus
UFO Analysis: Transport
Alien Materials Successful Transport Ground Assault 150 Aerospace Damage bonus
UFO Analysis: Battleship
Alien Materials Successful Battleship Ground Assault 180 Aerospace Damage bonus
UFO Analysis: Overseer
Alien Materials Successful Overseer Ground Assault 180 Aerospace Damage bonus
UFO Analysis: Fighter
Alien Materials Successful Fighter Ground Assault 60 Aerospace Damage bonus
UFO Analysis: Raider
Alien Materials Successful Raider Ground Assault 90 Aerospace Damage bonus
UFO Analysis: Harvester
Alien Materials Successful Harvester Ground Assault 120 Aerospace Damage bonus
UFO Analysis: Terror Ship
Alien Materials Successful Terror Ship Ground Assault 150 Aerospace Damage bonus
UFO Analysis: Assault Carrier
Alien Materials Successful Assault Carrier Ground Assault 180 Aerospace Damage bonus

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop