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Armor (Long War)

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Revision as of 22:49, 26 November 2014 by Hborrgg (talk | contribs) (Soldier Armor: Adding links to 8wayz' lovely new armor articles.)
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.

Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.

It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.

Please also note:

  • Shadow Armor also reduces the amount of small item slots by one.
  • Damage reduction 0.2 and 0.4 translates in game as a 20% and 40% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.


Soldier Armor

  • Each Aurora Armor requires a sectoid corpse to produce
  • Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Leather Jacket
0 5 0 0 0 Covert Operatives only N/A None N/A
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor
2 1 0 0 0 - N/A None N/A
Phalanx Armor
3 2 0 0 0 - 14 Improved Body Armor 65 8 0 0 10
Kestrel armor
2 3 5 0 0 Grapple 20 Advanced Body Armor 100 8 0 0 10
Carapace Armor
5 1 0 0 0 - 22 Advanced Body Armor 120 15 0 0 10
Aurora Armor
4 2 10 10 0 Psi Only 25 Xenopsionics 150 15 50 5 10
Power Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Banshee armor
3 4 15 0 0 Grapple 32 Mobile Power Armor 150 15 8 0 10
Aegis armor
7 2 0 0 0 - 28 Mobile Power Armor 200 25 10 0 14
Corsair Armor
6 3 10 0 0 Grapple 45 Advanced Power Armor 350 30 20 0 14
Titan Armor
10 0 0 0 0.4 Poison/Fire/Air Supply 45 Advanced Power Armor 350 35 15 0 14
Seraphim Armor
5 3 10 0 0 Fly 55 Antigrav Systems 350 20 25 0 14
Archangel Armor
8 2 0 0 0.2 Fly/Poison/Fire/Air Supply 60 Antigrav Systems 300 20 20 0 14
Shadow armor
4 2 20 0 0 Grapple/Ghost* 70 Stealth Systems 600 40 10 50 14
Vortex armor
8 2 10 20 0 Psi Only
Eliminates Post Mission Fatigue
80 Mind and Machine 1000 50 40 40 14

MEC Armor

  • Each MEC-2 requires a MEC-1 to build
  • Each MEC-3 requires a MEC-2 to build
MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
MEC-1 Warden
10 4 20 10 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 30 20 20 14
MEC-2 Sentinel
14 5 20 15 1.3 2 2 Poison/Fire 45 Mobile Power Armor 400 50 30 40 14
MEC-3 Paladin
18 5 20 20 1.5 3 1 Poison/Fire/ Tactical Sensors 65 Advanced Power Armor 600 80 40 60 14