Bio-Drone
General Information
| Bio-Drone | ||
|---|---|---|
| Time Units | 80 - 118 | |
| Health | 140 | |
| Energy | 120 - 178 | |
| Reactions | 40 - 54 | |
| Strength | 120 - 149 | |
| Bravery | 100 | |
| Firing Accuracy | 58 - 237 | |
| Throwing Accuracy | 0 | |
| MC Skill | 0 | |
| MC Strength | 90 - 112 | |
| Front Armour | 10 - 30 | |
| Left Armour | 6 - 18 | |
| Right Armour | 6 - 18 | |
| Back Armour | 4 - 12 | |
| Under Armour | 2 - 6 | |
| Hidden Attributes | ||
| Melee Accuracy | 0 | |
| Energy Recharge | 40 | |
| Victory Points | 25 | |
| Standing Height | ? | |
| Kneeling Height | ? | |
| Intelligence | 7 | |
| Aggression | 2 | |
| Other information | ||
| Armour category | Xarquid/Bio-Drone | |
| Possible Ranks | Terrorist | |
| Unique Attributes | Can Fly, Melee Attack (bugged) | |
Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route Terror Missions, which are full of small rooms and cramped corridors.
Bio-Drones are, along with the Tentaculats, the most powerful Terror units deployed by the Aliens in the Second Alien War. What's worse, they accompany the two most powerful Alien Races: Lobster Men and Tasoth.
Tactics
The usual Cyberdisc warnings apply here:
- Use anything other than a Melee weapon against it will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your Aquanauts.
- Though it has a front and back, and technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of planer symmetry.
- When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.
- Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sea level much like the Silacoid.
- They have extremely high Firing Accuracy but relatively low Reactions, so it's a good idea to use Aquanauts with high Reactions and TUs when fighting them.
Notes
The following are some miscellaneous notes on the Bio-Drone:
- The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks.
- It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews.
- It has the highest Firing Accuracy in the game.
Bugs
The Bio-Drone has two forms of attack: its ranged disruptor weapon and a close quarters melee attack which requires 15 TU. However, it's base Melee Accuracy is 0% which makes it difficult (though not totally impossible) for damage to occur. When it does though, damage is 145 average or 0-290.
See Also
| Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
| Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
| Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |

