Guardian (Long War)
Appearance
MEC variant of the Medic class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
All limited-use items in your inventory receive one extra use. | |||
| ' | ||||
Lance Corporal |
Allows reaction shots to trigger on enemy attacks, not just movement |
Never panic as a result of allies panicking or getting wounded or killed. |
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) | |
| Aim: 3 Will: 0 Mob: 0 | Aim: 0 Will: 5 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Corporal |
Allows medikits and restorative mist kits to be used 3 times per battle instead of once. |
Any shots taken without moving have +10 Aim and +10% critical chance. |
The nearest visible enemy suffers -20 aim and cannot critically hit this unit | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 3 Will: 0 Mob: 1 | Aim: 0 Will: 2 Mob: 1 | ||
Sergeant |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
Primary weapon does one additional damage. |
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits. | |
| Aim: 0 Will: 0 Mob: 1 | Aim: 1 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Tech Sergeant |
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired. |
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns. |
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Gunnery Sergeant |
Confers immunity to critical hits. |
Allows two reaction shots during Overwatch, instead of only one. |
Reduces most incoming damage to this unit, scaling up as the damage increases. | |
| Aim: 3 Will: 3 Mob: 1 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Master Sergeant |
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Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 3 | 9 |
| Sergeant | 0 | 2 | 3 | 12 |
| Tech Sergeant | 1 | 3 | 3 | 15 |
| Gunnery Sergeant | 0 | 3 | 3 | 18 |
| Master Sergeant | 1 | 4 | 3 | 21 |















