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Archer (Long War)

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Revision as of 05:31, 20 July 2014 by LoneAuto (talk | contribs) (Fixing title on archer platform stability perk)

MEC variant of the Rocketeer class

Abilities

Rank Ability

Specialist
Bombard
Throw or launch grenades over exceptionally long distances.
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Lance Corporal
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Platform Stability
Any shots taken without moving have a +10 Aim and +10% critical chance.
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0

Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0

Sergeant
Mayhem
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 1 Mob: 0 Aim: 0 Will: 2 Mob: 0

Tech Sergeant
Ranger
Primary weapons does one additional damage.
Packmaster
All limited-use items in your inventory receive one extra use.
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Gunnery Sergeant
Danger Zone
Increases area of effect of Suppression, rockets, grenade launchers and proximity mine launchers.
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. 1 turn cooldown.
Reactive Targetting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 0

Master Sergeant
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14