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Goliath (Long War)

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Revision as of 15:15, 16 July 2014 by Tulip (talk | contribs) (Abilities)

MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.

Abilities

Rank Ability

Specialist
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
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Lance Corporal
Body Shield
The nearest visible enemy suffers -20 aim and cannot critically hit this unit
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage
Automated Threat Assessment
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided)
Aim: 0 Will: 2 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Corporal
Ranger
Primary weapon does one additional damage.
Reactive Targetting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Close Combat Specialist
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.
Aim: 0 Will: 1 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 2 Mob: 0

Sergeant
Shock-Absorbent Armor
Damage received from enemies within 4 tiles is reduced by 33%.
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
HEAT Ammo
Your primary weapon does extra damage to robotic enemies.
Aim: 0 Will: 2 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Tech Sergeant
Resilience
Confers immunity to critical hits.
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
Aim: 0 Will: 2 Mob: 0 Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 1 2 3 6
Corporal 1 3 3 9
Sergeant 1 4 3 12
Tech Sergeant 1 5 3 15
Gunnery Sergeant 1 6 3 18
Master Sergeant 1 7 3 21