Jaeger (Long War)
Appearance
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Confers 2 bonus damage with guns against targets whose species have been autopsied. | |||
| ' | ||||
Lance Corporal |
Confers +10% critical chance per enemy in sight (max +30%). |
+10% crit, and +10 hit against enemies in full cover. |
Any shots taken without moving have +10 Aim and +10% critical chance. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Corporal |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying). |
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction. |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. | |
| Aim: 2 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 1 Will: 0 Mob: 0 | ||
Sergeant |
Shots from Overwatch no longer suffer any Aim penalty. |
Primary weapons does one additional damage. |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 1 | ||
Tech Sergeant |
+10 aim and +10% critical chance if you are not within 7 tiles of an allied unit. |
Confers +10 Aim and +10% Crit chance against targets at or below 50% health. |
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns. | |
| Aim: 2 Will: 0 Mob: 0 | Aim: 2 Will: 0 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | ||
Gunnery Sergeant |
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles. |
Adds 1 damage on critical hits for each enemy the squad can see (up to 5). |
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Master Sergeant |
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Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 0 | 0 | 7 | 7 |
| Lance Corporal | 0 | 0 | 4 | 11 |
| Corporal | 1 | 1 | 4 | 15 |
| Sergeant | 0 | 1 | 4 | 19 |
| Tech Sergeant | 0 | 1 | 4 | 23 |
| Gunnery Sergeant | 0 | 1 | 4 | 27 |
| Master Sergeant | 1 | 2 | 7 | 34 |















