Pathfinder (Long War)
Appearance
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
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| ' | ||||
Lance Corporal |
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' |
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Corporal |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. |
' |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying). | |
| ' | ' | ' | ||
Sergeant |
' |
+10% Aim against targets with less than 50% Health. |
+10 Aim and Crit when no allies within 7 tiles. | |
| ' | ' | ' | ||
Tech Sergeant |
' |
+1 damage with primary weapon. |
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit. | |
| ' | ' | ' | ||
Gunnery Sergeant |
Additional 2 damage against any human target and any alien that has been autopsied. |
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' | |
| ' | ' | ' | ||
Master Sergeant |
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. |
Killing a flanked or uncovered target with a primary weapon does not cost an action. |
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots. | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 6 | 6 |
| Lance Corporal | 0 | 1 | 3 | 9 |
| Corporal | 1 | 2 | 4 | 13 |
| Sergeant | 0 | 2 | 3 | 16 |
| Tech Sergeant | 1 | 3 | 4 | 20 |
| Gunnery Sergeant | 0 | 3 | 3 | 23 |
| Master Sergeant | 1 | 4 | 6 | 29 |











