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Guardian (Long War)

From UFOpaedia
Revision as of 02:02, 27 June 2014 by Lazuli (talk | contribs) (Abilities)

MEC variant of the Medic class

Abilities

Rank Ability

Specialist
Packmaster
All limited-use items in your inventory receive one extra use.
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Lance Corporal
Steadfast
Immune to panic, except Psi Panic.
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Automated Threat Assessment
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Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
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Corporal
Field Medic
Allows 3 uses of Medikit items.
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Body Shield
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Platform Stability
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Sergeant
Ranger
Primary weapon does one additional damage.
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
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Jet Boot Module
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Tech Sergeant
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Repair Servos
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Reactive Targeting Sensors
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Damage Control
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Gunnery Sergeant
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Absorption Fields
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Sentinel
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Resilience
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Master Sergeant
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Light 'Em Up
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Ready for Anything
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Savior
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21