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Infantry (Long War)

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Revision as of 00:44, 23 June 2014 by Myrkin (talk | contribs) (Abilities)

The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability

Specialist
Light 'Em Up
Firing with the first action no longer ends turn.
No other bonuses.[Verify?]

Lance Corporal
Covering Fire
Overwatch reaction can trigger on enemy attack; does not work with suppression
Executioner
Aim and crit chance against low health targets +10
Steadfast
Immune to panic, except Psi Panic.
' ' '

Corporal
Opportunist
Reaction shots no longer suffer aim penalty and are allowed to crit
Gunslinger
Confers 2 bonus damage with pistols.
Ranger
+1 damage with primary weapon.
' ' '

Sergeant
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '

Tech Sergeant
Lock N' Load
+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
Sharpshooter
Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.
' ' '

Gunnery Sergeant
Sentinel
'Allows two reaction shots during Overwatch, instead of only one.
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
' ' '

Master Sergeant
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
Resillience
Confers immunity to critical hits.
Vital Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 5 5
Lance Corporal 0 1 3 8
Corporal 0 1 3 11
Sergeant 1 2 3 14
Tech Sergeant 0 2 3 17
Gunnery Sergeant 0 2 3 20
Master Sergeant 1 3 5 25

Tactical Advice

Infantry are mid-range damage dealers. They can fire twice per turn if they don't move, which makes them excel at eliminating enemies by attrition. Because they must remain stationary to fire twice, they tend to perform best with assault rifles rather than shotguns, which are more position dependent - if you want a more mobile soldier who's designed for mobility and getting flanks, look to the Assault class. Infantrymen's ability to fire twice per turn makes them competitive with Snipers at direct damage. Due to their high fire-rate it is very important to keep an eye on the Infantry's ammunition, as it can run out very quickly.

Infantry have decent aim progression and at least one talent at each rank that improves their proficiency with their primary weapon. They also have a selection of defensive abilities available at each rank. Finally, Infantrymen have a powerful perk combination to improve overwatch in Covering Fire, Opportunist and Sentinel.