Video Options (OpenXcom)
Appearance
Display Filter
By default OpenXcom just resizes the screen to fit the resolution, maintaining pixel accuracy as in the original game, but a variety of image scaling filters can be applied to change the image quality or apply smoothing and emulation effects:
- Scale: Smooths out edges, making the game look less pixelated. This setting is only compatible with 320x200, 640x400 and 960x600 resolutions.
- HQX: Similar to Scale, but more accurate and high-quality. This setting is only compatible with 320x200, 640x400 and 960x600 resolutions.
- CRT (OpenGL): Mimics a CRT monitor by adding interlaced lines and simulating a rounded display.
- CRT-interlaced (OpenGL): Mimics a CRT monitor by adding interlaced lines and simulating a rounded display.
- CRT-simple (OpenGL): Mimics a CRT monitor by adding interlaced lines and simulating a rounded display.
- Curvature (OpenGL): Simulates a rounded display.
- dot_n_bloom (OpenGL) Applies both a dot grid effect and a bloom effect.
- heavybloom (OpenGL): Applies a very heavy bloom effect.
- HQ2X (OpenGL): A double-scale version of HQX, which smoothes pixel edges, but not quite to the extreme of HQX.
- Openxcom (OpenGL): Smooths rough edges while maintaining a semi-pixellated feel similar to the original X-Com. (default)
- Phosphor-simple (OpenGL) Applies a dot grid effect.
- Pixellate (OpenGL): Default pixel-accurate behaviour, but using OpenGL.
- SABR (OpenGL): Applies texel-based smoothing to the display.
- Scale4xHQ (OpenGL): A quadruple-scale version of HQX, which results in a more subtle smoothing of pixel edges.
- simplebloom (OpenGL): Applies a bloom effect.