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Infantry (Long War)

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Revision as of 20:43, 18 June 2014 by Psiclone (talk | contribs)

The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability

Specialist
Light 'Em Up
Firing with the first action no longer ends turn.
No other bonuses.[Verify?]

Lance Corporal
Covering Fire
'
Executioner
'
Steadfast
Immune to panic, except Psi Panic.
' ' '

Corporal
Opportunist
'
Gunslinger
Confers 2 bonus damage with pistols.
Ranger
+1 damage with primary weapon.
' ' '

Sergeant
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
Aggression
'
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '

Tech Sergeant
Lock N' Load
'
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
Sharpshooter
Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.
' ' '

Gunnery Sergeant
Sentinel
'
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
' ' '

Master Sergeant
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
Resillience
Confers immunity to critical hits.
Vital Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 5 5
Lance Corporal 0 1 3 8
Corporal 0 1 3 11
Sergeant 1 2 3 14
Tech Sergeant 0 2 3 17
Gunnery Sergeant 0 2 3 20
Master Sergeant 1 3 5 25