Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
Primary Weapon: Sniper Rifles, Assault Rifles
Secondary Weapon: Pistols
Abilities
Rank
Ability
Specialist
Squad Sight Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.
No other bonuses.[Verify?]
Lance Corporal
Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
Gunslinger Confers 2 bonus damage with pistols.
Low Profile Makes partial cover count as full.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Corporal
Executioner +10% Aim against targets with less than 50% Health.
Headshot Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.
Tactical Sense Confers +5 Defense per enemy in sight (max +20).
Provide +1 mobility.
No other bonuses.[Verify?]
Provide +1 mobility.
Sergeant
Lone Wolf Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies
Ranger +1 damage with your primary weapon
Bring 'Em On Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Provide +1 mobility.
Provide +1 mobility.
Provide +1 mobility.
Tech Sergeant
Sharpshooter Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.
Disabling Shot Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
Lock N' Load +2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Gunnery Sergeant
Vital Point Targeting Additional 2 damage against any human target and any alien that has been autopsied.
Snap Shot Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.
Packmaster All limited-use items in your inventory receive one extra use.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Master Sergeant
Double Tap Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
Mayhem Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.