Scout (Long War)
Appearance
The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use sniper rifles.
- Primary Weapon: Sniper Rifles, Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots. | |||
| No other bonuses.[Verify?] | ||||
Lance Corporal |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying) |
Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle. |
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit. | |
| ' | ' | ' | ||
Corporal |
+10 Aim and Crit when no allies within 7 tiles |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage |
Immune to panic, except Psi Panic | |
| ' | ' | ' | ||
Sergeant |
+3 mobility |
Low cover counts as full |
+1 damage with primary weapon | |
| ' | ' | ' | ||
Tech Sergeant |
' |
Confers +5 Defense per enemy in sight (max +20) |
Confers +10% critical chance per enemy in sight (max +30%) | |
| ' | ' | ' | ||
Gunnery Sergeant |
Killing a flanked or uncovered target with the sniper rifle does not cost an action. |
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. |
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty. | |
| ' | ' | ' | ||
Master Sergeant |
Confers immunity to critical hits. |
+2 damage to human and autopsied alien targets |
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus. | |
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