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Beginning
1
Enemy Unknown (1994)
2
Terror From the Deep (1995)
3
Apocalypse (1997)
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Ditto51/Sandbox/Main Page/Original Series
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From UFOpaedia
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User:Ditto51
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Sandbox/Main Page
Revision as of 22:32, 29 December 2013 by
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Enemy Unknown (1994)
UFO: Enemy Unknown
(aka
X-COM: UFO Defense
)
Overview
General Information
Background
The Geoscape
Geoscape
UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
Country Funding
X-COM Craft
Craft Armaments
Soldiers
Equipment
Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape
Mission Types
UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defence
Tactics
Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Tricks, Tips and Hints
Common Mistakes
Managing the Item Limit
Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors & Mods
Council of Funding Nations
The Mysteries of X-COM
Wish_List_(EU)
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Research Technical Details
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Times
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions
Terror From the Deep (1995)
X-COM: Terror From the Deep
General
General Information
Background
The Geoscape
Geoscape
X-COM Subs
Sub Armaments
Aquanauts
Equipment
Weapons
Submersible Weapons Systems
Base Facilities
Research
Alien Research
Alien Artefacts
Economics
Funding
Aliens
Alien Life Forms
Overviews of Aliens
Alien Missions
Alien Ranks
Terror Units
Alien Weapon Loadouts
Alien Subs
Alien Sub Components
The Battlescape (Tactical Combat)
Battlescape Overview
Mission Types
Alien Sub Crash Recovery
Alien Submarine Assault
Terror Mission
Port Attack
Island Attack
Shipping Lane Mission
Artefact Site
Colony Assault
Base Defense
T'leth
Terrain
Game Strategies
TFTD Strategy Guide
Miscellaneous
Weapon Effectiveness tables
Weapon Analysis
Realistic Equivalents
Sightings in other fandoms
Enabling the cinematic intro/outro
Wish List
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Scoring
Data Tables
Alien Appearance Ratios
Game Files
Known Bugs
Research Tree Bug Avoidance Guide
Apocalypse (1997)
X-COM: Apocalypse
best viewed in 1280x1024.
General Information & Credits
History & Background
Keyboard Commands
Known Bugs
Mega-Primus
Cityscape
Cityscape Overview
Cityscape Maps
Game Difficulty
Organizations
Buildings & Areas
Population
Unit Attributes
Damage & Modifiers
Relations
Trade
Score & Technology Progress
Cityscape Mission Styles
Battlescape
Battlescape Overview
Battlescape Mission Styles
Battlescape
Tactics & Gameplay
Start A Mission
Equipping Agents
Agent Controls
Using Cover
Engaging Hostiles
Anti-Alien Strategy
Capture Live Aliens
Psionic Agents
Defend Your Base
Combat Format
Combat: Real-Time (RT)
Combat: Turn-Based (TB)
Comparison: RT vs TB
X-COM
Bases
Overview
Locations
Layouts
Facilities
Science & Manufacturing
Overview
Science: Biochemistry
Science: Quantum Physics
Manufacture: Engineering
Agents
Overview
Attributes
Promotions
Equipment
Armor
Vehicles
Overview
Armaments
Engines
Equipment & Devices
Aliens
Aliens
Overview
Life Forms
Exotic Artifacts
Alien Infiltration
UFO
Overview
UFO Appearance
Cityscape UFO Combat
Alien Dimension
Overview
Dimension UFO Combat
Alien Buildings
Miscellaneous Information
Historical X-COM Timeline
Cut Content
Cheat Codes
Weapon & Equipment Analysis
X-COM In Other Works
Technical Information
Image Properties
Audio Properties
Music Files
Cityscape Files
Learning AI
Apocalypse Editing
Useful Utilities
Apocalypse Guides & Modifications
User Guides
OpenApoc
OpenApoc: The Open Source Remake
OpenApoc: Suggestions, Ideas, & Concepts