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Medals (EU2012)

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Revision as of 07:46, 13 December 2013 by Arrow Quivershaft (talk | contribs)
Medals
Medals
  • Medals can now be assigned to soldiers on the Enemy Within DLC. They appear as a new option in the Barracks menu.
  • Medals will be received upon completing certain objectives on missions. There is a cap on the number of medals that can be present on the entire pool of live soldiers.
  • The name of the medals can be changed and there is a choice between 2 options that will increase the soldier's stats upon receiving it.
  • There is a limit of the number of medals that can be issued. However, if soldiers with medals are killed the medal will be available again for awards 2 missions afterwards.
  • Will bonus from medals does not affect psi combat.
    • Thus, if your soldiers are immune to panic due to Defender's Medals or Neural Damping, you can consider ignoring medal effects that improve will.

Names and Types of Medals

Urban Combat Badge
Urban Combat Badge
  • Urban Combat Badge
    • +5 Defense when in cover.
    • +5 Aim against enemies in full cover.
    • Maximum of 5 medals issued. Requires completing an urban map mission?


Defender's Medal
Defender's Medal
  • Defender's Medal
    • Never panic as result of allies getting wounded or killed.
    • Medikits and Restorative Mists heal 2 HP more when used on this soldier.
    • Maximum of 3 medals issued. Requires a soldier dying.


International Service Cross
International Service Cross
  • International Service Cross
    • +2 Will per different nationality in the squad.
    • +2 Aim per continent bonus XCOM has earned.
    • Maximum of 2 medals issued. Requires performing missions on 3 different continents.


Council Medal of Honor
Council Medal of Honor
  • Council Medal of Honor
    • +1 Aim and Will for each mission completed with no soldier deaths, up to a maximum of +10.
      • Bonus is dependent upon when soldier is awarded and each mission awarded soldier participates in. If awarded soldier only participates in two missions out of X missions, the soldier will only receive +1 Aim & Will on the second mission. The awarded soldier must participate in eleven missions without any soldier deaths to receive maximum benefit (+10 Aim & Will).
    • Provides 10 Aim and Critical Chance if not within 7 tiles of an allied unit.
      • This offers a much more static benefit, and its quite useful. Given this is a squad tactics game, I'd suggest hanging it on your MEC or shotgunner Assault, since the they tend to range the furthest of any of your agents.
    • Maximum of 2 medals. Complete 3 Special missions?


Star of Terra
Star of Terra
  • Star of Terra
    • Entire squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
    • All soldiers in the squad at Lieutenant rank or lower gain +25% XP for completing missions.
    • Maximum of 1 medal. Complete XCOM Base Defense mission.



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers: Assault Heavy Sniper Support Psionic MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)