Alien Containment (EU2012)
Appearance
Notes
| Research Required | Xeno-Biology |
| Manpower Required | N/A |
| Base Costs | §85 |
| Power | 5 |
| Maintenance | §18 per month |
| Build Time | 7 days |
| Provides | see notes |
| Adjacency Bonus | N/A |
- An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
- After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||
