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Talk:Sniper (EU2012)

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Saved table.

Rank Ability

Squaddie
Headshot
Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.
+30CAL+TCDL +30CAL+TCDL

Corporal
Snap Shot
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty.
S-20A
Squad Sight
Allows firing at targets in any ally's sight radius.
AL

Sergeant
Gunslinger
Confers 2 bonus damage with pistols.
+2DL
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
+10ALA-10L

Lieutenant
Disabling Shot
Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
-10A-100CDL
Battle Scanner
Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.
AL

Captain
Executioner
+10% Aim against targets with less than 50% Health.
+10AL
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
RC+20A

Major
Low Profile
Makes partial cover count as full.
-A20 -A20

Colonel
In The Zone
Killing a flanked or uncovered target with the sniper rifle does not cost an action. (applies only once to Pistols)
SL
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
SL
KEYCHART
Additional Shot Improves Reaction Extra Movement Additional Equipment Change Unit Aim Decrease Enemy Aim Change Damage Given Decrease Damage Taken