Micronoid Aggregate (Apocalypse)
The Micronoid Aggregate, appearing to be a small puddle of slime, is in fact a collection of highly intelligent microscopic organisms with powerful psionic powers. Though they do not have physical offensive capabilities, their psionic attacks are sufficient to disable or turn human agents against their own comrades. They are the true antagonists of the game. See: The Real Alien Threat.
Micronoid Aggregates are quire rare, and are only found in Alien Bombers and the Sleeping Chamber building in the Alien Dimension.
Capture
When preparing the for the capture, assign one or more android to the team. Androids are immune to psionic attacks, making them perfect candidates for capturing the Micronoid.
For equipment, Micronoids can only be stunned with stun grapples. They are immune to stun gas and psionic stun. Consider bringing a light powered weapon such as a Megapol Plasma Gun to assist with the capture.
When a suitable Micronoid Aggregate is found, back up all humans and hybrid agents and move the android(s) in for the capture. Use a combination of the stun grapple and a low powered weapon to knock out the target. Once the micronoid stops moving, briefly check the overhead map to make sure that it is still indeed alive.
Once stunned, pin the micronoid to the ground by standing an agent over it. As usual for any capture that requires harming the subject, clear the mission quickly so that it doesn't die from any wounds it may have sustained.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

