Hyperworm (Apocalypse)
When a Multiworm dies, four Hyperworms emerge from its corpse. They are small and agile and have a close-range (1 tile) spit attack.
On their own, Hyperworms are very weak, but make up for this in numbers. As four are created when a Multiworm dies, they swarm towards the nearest target and attack. This can often prove to be quite dangerous to a lone agent, who can only focus on one worm at a time.
If a Multiworm is engulfed in flames when it dies, the initial damage caused by the fire to the hatching Hyperworms is often sufficient to kill them instantaneously.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

