PRODUCT.DAT (TFTD)
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PRODUCT.DAT (TFTD)
Record|Start Cost |EngHrs |Wkspc |Material Required |BD | ? |Build?| Description/Notes
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17
0: 50 B1 03 00 90 01 06 00 58 FF FF 01 00 00 03 01 01 00 PWT Launcher (craft)
1: F0 C6 02 00 2C 01 06 00 FF FF FF 00 00 00 04 01 01 00 Gauss Cannon
2: D0 72 03 00 F4 01 08 00 3C FF FF 0F 00 00 05 01 01 00 Sonic Oscillator
3: 60 6D 00 00 58 02 06 00 3C FF FF 04 00 00 09 01 01 00 PWT Launcher ammo
4: 20 A1 07 00 B0 04 19 00 FF FF FF 00 00 00 0C 01 01 00 Coelacanth/Gauss
5: 50 F8 0C 00 B0 04 1E 00 3C 58 FF 1E 05 00 0D 01 01 00 Displacer/Sonic
6: A0 BB 0D 00 78 05 1E 00 3C 58 FF 19 08 00 0E 01 01 00 Displacer/PWT
7: 98 3A 00 00 90 01 19 00 3C 58 FF 05 08 00 5F 01 01 00 PW Torpedo (SWS)
8: 40 1F 00 00 2C 01 02 00 FF FF FF 00 00 00 1F 01 01 00 Gauss Pistol
9: 20 4E 00 00 90 01 03 00 FF FF FF 00 00 00 20 01 01 00 Gauss Rifle
10: 00 7D 00 00 BC 02 04 00 FF FF FF 00 00 00 21 01 01 00 Heavy Gauss
11: D0 84 00 00 DC 00 04 00 FF FF FF 00 00 00 26 01 01 00 Disturbance Sensor
12: 60 6D 00 00 A4 01 04 00 FF FF FF 00 00 00 27 01 01 00 Medi-kit
13: 00 71 02 00 F4 01 04 00 3C 58 FF 02 01 00 28 01 01 00 M.C. Disruptor
14: 90 DC 01 00 E8 03 04 00 58 FF FF 01 00 00 31 01 01 00 Sonic Cannon
15: 70 17 00 00 50 00 04 00 3C FF FF 03 00 00 32 01 01 00 Cannon Power Clip
16: C0 57 01 00 34 03 04 00 58 FF FF 01 00 00 33 01 01 00 Sonic Blasta Rifle
17: B8 0B 00 00 50 00 04 00 3C FF FF 02 00 00 34 01 01 00 Blasta Power Clip
18: C0 DA 00 00 58 02 03 00 58 FF FF 01 00 00 35 01 01 00 Sonic Pistol
19: D0 07 00 00 3C 00 04 00 3C FF FF 01 00 00 36 01 01 00 Pistol Power Clip
20: 90 5F 01 00 B0 04 05 00 58 FF FF 01 00 00 37 01 01 00 Disruptor Pulse Launcher
21: 40 1F 00 00 DC 00 03 00 3C FF FF 03 00 00 38 01 01 00 Disruptor Ammo
22: B0 30 01 00 84 03 03 00 58 FF FF 01 00 00 39 01 01 00 Thermal Shok Launcher
23: 58 1B 00 00 C8 00 02 00 3C FF FF 01 00 00 3A 01 01 00 Thermal Shok Bomb
24: 2C 1A 00 00 C8 00 02 00 3C FF FF 02 00 00 3B 01 01 00 Sonic Pulsar
25: 70 FF 03 00 B0 04 04 00 3C 58 FF 01 01 00 3D 01 01 00 M.C. Reader
26: F0 55 00 00 20 03 0C 00 58 FF FF 04 00 00 5A 01 01 00 Plastic Aqua Armor
27: 10 A4 00 00 E8 03 10 00 58 3C FF 05 05 00 5B 01 01 00 Ion Armor
28: 90 E2 00 00 78 05 10 00 58 3C FF 05 10 00 5C 01 01 00 Magnetic Ion Armor
29: B8 0B 00 00 64 00 0A 00 FF FF FF 00 00 00 58 01 01 00 Aqua Plastics
30: D0 FB 01 00 78 05 16 00 58 3C FF 05 10 00 50 01 01 00 Ion-Beam Accelerators
31: F0 49 02 00 40 06 12 00 58 FF FF 03 00 00 51 01 01 00 Magnetic Navigation
32: 80 1A 06 00 B0 36 1E 00 58 50 51 41 01 01 C9 01 01 00 HAMMERHEAD
33: C0 27 09 00 50 46 22 00 58 50 51 55 01 01 CC 01 01 00 MANTA
34: A0 BB 0D 00 D0 84 24 00 58 50 51 78 02 01 CA 01 01 00 LEVIATHAN
35: E8 03 00 00 14 00 03 00 FF FF FF 00 00 00 3E 01 01 00 Gauss Pistol Clip
36: D0 07 00 00 2D 00 04 00 FF FF FF 00 00 00 3F 01 01 00 Gauss Rifle Clip
37: A0 0F 00 00 46 00 04 00 FF FF FF 00 00 00 40 01 01 00 Heavy Gauss Clip
38: 58 1B 00 00 96 00 03 00 3C FF FF 01 00 00 2B 01 01 00 Vibro Blade
39: E0 2E 00 00 DC 00 03 00 3C FF FF 02 00 00 2C 01 01 00 Thermic Lance
40: 20 4E 00 00 2C 01 03 00 3C FF FF 02 00 00 2D 01 01 00 Heavy Thermic Lance
41: C8 00 00 00 05 00 02 00 FF FF FF 00 00 00 60 01 01 00 Gauss Cannon Ammo
42: 10 27 00 00 78 00 04 00 FF FF FF 00 00 00 61 01 01 00 {unused}
Fields (see PRODUCT.DAT for full info)
- 00-03 - Cost to begin production of one unit
- 04-05 - Technician hours to produce one unit
- 06-07 - Workspace required to produce
- 08-10 - types of prerequisite A, B, C. Index into BASE.DAT (TFTD). FF/255 = null
- 11-13 - quantities of corresponding prerequisite A, B, C.
- 14 - record index into BASE.DAT (TFTD) Stores section for the item that can be manufactured
- 15 - unused, always 1
- 16 - 0 = manufacturable now; 1 = not manufacturable yet
- 17 - unused, always 0