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Multiplayer (EU2012)

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Revision as of 06:07, 28 October 2012 by John (talk | contribs) (first pass checkpoint; needs costs added, HPs reduced to just one value, and human options added)
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Available Units

You can select from a number of different human soldiers or any alien unit.

  • Human soldiers get to choose a class and specialization, primary weapon, secondary weapon, armor, and item(s). You don't get to choose exactly what rank and abilities you desire. Instead, there's a few options for each class type of varying ranks, point costs, and selection of abilities.
  • Aliens don't have any customization options, though you can choose from most aliens in the game.
    • You cannot choose Sectopods, and Ethereals are so costly they can only be used in custom games with higher than normally allowed point allocations.


Point Allocations

Games normally allow you to spend 10,000 points worth of units.

Unit Stats

Units are essentially the same as units in the normal game difficulty.

Name Cost HP Aim Defense Will Movement Notes
Sectoid ? 3/3/3/4 65 0 10 12
Outsider ? 3/3/4/5 70 0 20 12 Receives an additional +10 Aim and +5 Movement from bonuses on impossible. Tied for highest accuracy in the game.
Thin man ? 3/3/4/6 65 0 15 15 Deals 2 less damage on normal/easy
Floater ? 3/3/4/6 50 0 10 12
Chryssalid ? 8/8/8/8 Melee 10 120 20 Hardened, Deals +2 damage on classic/impossible, Immune to stunning
Zombie ? 10/10/10/10 Melee 0 120 8 Deals +2/+4 damage on classic/impossible, Immune to stunning
Muton ? 8/8/10/10 70 10 10 12
Drone ? 3/3/5/7 60 10 Mechanized 12 Requires 'Drone Hack' arc thrower upgrade to 'hack'
Cyberdisk ? 16/16/20/20 70 10 Mechanized 18 Hardened while in closed form, Immune to stunning
Sectoid Commander ? 10/10/14/14 85 20 90 12 +25/35 will on classic/impossible
Muton Berserker ? 20/20/20/25 Melee 20 80 17 Hardened, Deals +1/3 damage on classic/impossible
Sectopod ? 30/30/30/30 80 30 Mechanized 12 Immune to stunning
Heavy Floater ? 12/12/14/16 70 10 25 12
Muton Elite ? 14/14/14/18 80 20 20 12 +10 defense on classic/impossible, +10 additional aim on impossible
Ethereal ? 20/20/20/25 N/A 40 120 12 Hardened, +25/35 will on classic/impossible

Melee attacks always hit. Hardened reduces critical chance by 60% against the target. On Classic and Impossible, Aliens receive +10 aim and +10 crit chance bonus.