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Engineering (EU2012)

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Revision as of 20:26, 11 October 2012 by Lgoss007 (talk | contribs) (Added facilities and table of items)
Dr. Shen, XCOMs head of engineering.
STUB

In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.

Resources

Info on resources, cost & time

  • Credits
  • Elerium
  • Alloys
  • Engineers

Workshops

Info on workshops and bonus.

The Foundry

Info on the Foundry.

Projects

Info about engineering projects.

Build Items

Weapons
Item Description Prerequisite Cost Duration
Medikit Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nano sutures and high-potency stimulants. None §25
5 Engineers
Immediate
Vehicles
Item Description Prerequisite Cost Duration
Satellite An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight None §100
5 Engineers
20d

Build Facilities

Facilities
Facility Description Prerequisite Cost Maintenance Bonus Duration
Access Lift Required to access a level. None §50
2 Power
§10 month None 5d
Satellite Uplink With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. None §150
5 Power
10 Engineers
§xx +1 Satellite capacity for every two uplinks constructed adjacent to another. Unknown
Power Generator Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. None §60 §11 month +2 power for every adjacent power facility. 5d
Thermo Generator Thermal Power Generators supply +20 power, but must be built over steam vents. None §200 §xx +2 power for every adjacent power facility. Unknown

See Also

Notes & References