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Revision as of 12:35, 5 October 2012 by Kokkan (talk | contribs) (Created page with "== How to structure XCOM: Enemy Unknown content == Lets start a discussion here on how to best structure the pages for the new game. Keep it short, clear and constructive. The co...")
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How to structure XCOM: Enemy Unknown content

Lets start a discussion here on how to best structure the pages for the new game. Keep it short, clear and constructive. The core point (of the previous argument) is if there is a Geoscape layer in the new game. My opinion is yes; even though it is more integrated with the Base layer of the game now. XCOM has 3 layers, and I find it natural to structure the content around these layers (I might be biased from playing the old games).

  • Tactical/Battlescape = (Soldiers, Abilities, Weapons, Armour, Tactics, Maps ... and so on. )
  • Base = ( Economy, Production, Research, Staff ...)
  • Strategical/Geoscape = ( Interception, Satellites, Bases (interceptor in this case), Panic, and so on. )

My suggestions:

  • Keep the Geoscape (or whatever you want to call it). And keep Mission Control, Situation Room
  • Mission types can have a single page until we have enough info on each type of mission.
  • "Combat Tactics" is actually a part of Battlescape, unless we should sort all "facts" in one section and "non-facts" (tips, guides, strategy and so on) in another.