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Weapons (EU2012)

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Revision as of 14:19, 28 September 2012 by Hobbes (talk | contribs) (Weapon Stats: edits)

Weapon Stats

Pistols
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Pistol 1 0 Any 10 27 200 NA Small Unlimited ammo
Laser Pistol 2 10 Any 125 27 200 NA Small Unlimited ammo
Plasma Pistol 3 0 Any 125 27 200 NA Small Unlimited ammo
Sectoid Plasma Pistol 3 0 Sectoid 125 27 200 NA Small Unlimited ammo
Suppression 20%
  • Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
  • They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
Assault Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Assault Rifle 3 10 Any 20 27 200 NA Large
Laser Rifle 5 10 Any 125 27 200 NA Large
Plasma Light Rifle 5 10 Any 125 27 200 NA Large Aim +20
Thin Man Plasma Light Rifle 3 10 Thin Man 125 27 200 NA Large Suppression 20%
Outsider Plasma Light Rifle 3 10 Outsider 0 27 200 NA Large Suppression 30%
Floater Plasma Light Rifle 5 10 Floater 125 27 200 NA Large Suppression 20%
Muton Plasma Light Rifle 5 10 Muton 125 27 200 NA Large Suppression 20%
Plasma Rifle 7 10 Any 125 27 200 NA Large
Muton Plasma Rifle 7 10 Muton 125 27 200 NA Large Suppression 20%
  • Assault Rifles are most common squad weapon, offering medium firepower and versatility.
  • They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
  • They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
LMG and Heavy Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
LMG 4 10 Heavy 60 27 200 NA Large
Heavy Laser 6 10 Heavy 125 27 200 NA Large
Heavy Plasma 9 10 Heavy 125 27 200 27 Large
Floater Heavy Plasma 9 10 Floater 125 27 200 27 Large Suppression 35%
Muton Heavy Plasma 9 10 Muton 125 27 200 27 Large Suppression 35%
  • Heavy rifles are an upgrade to Assault Rifles on damage capability.
  • Due to their size they can only be carried by Heavy troopers.
  • In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
Sniper Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Sniper Rifle 4 25 Sniper 30 100 200 NA Large Limited move
Laser Sniper Rifle 6 30 Sniper 125 100 200 NA Large Limited move
Plasma Sniper Rifle 9 35 Sniper 125 100 200 NA Large Limited move
  • Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
  • They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
  • Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability),
  • The rifles also have limited use at close range.
Shotguns
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Shotgun 4 20 Assault 40 10 360 27 Large Limited range
Laser Scatter 6 20 Assault 125 27 360 NA Large Limited range
Alloy Cannon 9 20 Assault 125 27 360 NA Large Limited range
  • Shotguns are close-range, high-power firearms capable of inflicting critical hits.
  • They can only be used by Assault soldiers and are limited in range.

See Also

General Equipment

Soldier Classes

Soldier Abilities