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Abilities (EU2012)

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Revision as of 17:11, 21 September 2012 by Hobbes (talk | contribs)

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

These are special perks available to each class and rank. Up reaching a certain rank a soldier has to choose exclusively between two abilities. Click on each column to sort contents alphabetically.

AbilityClassRank RequiredDescription
Run & GunAssaultSquaddieAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
Tactical SenseAssaultCorporal AGives +5 to Defense per enemy close to you, up to a maximum of +20
AggressionAssaultCorporal B+10% to critical hit per enemy close to you up to 30%
Lightning ReflexesAssaultSergeant AIgnores first reaction fire on that turn
Close & PersonalAssaultSergeant B+30% to critical hit, reduces with distance
Rapid FireAssaultLieutenant AAllow for two shots, with potentially twice the damage inflicted but at a lower accuracy
UnknownAssaultLieutenant BNot yet revealed
UnknownAssaultCaptain ANot yet revealed
UnknownAssaultCaptain BNot yet revealed
UnknownAssaultMajorNot yet revealed
UnknownAssaultColonel ANot yet revealed
UnknownAssaultColonel BNot yet revealed
Rushing?AssaultUnknownMentioned in one video
Fire RocketHeavySquaddieFires a 6 damage rocket once per combat, requires both action points, one use
Bullet SwarmHeavyCorporal AAllows to shoot and then move or shoot twice
Holo-TargetingHeavyCorporal BGives +10% to Aim against your target for squad mates
Shredder RocketHeavySergeant AGives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
SuppressionHeavySergeant B-30% Aim to enemy, allows a reaction shot if the target moves
HEAT RoundsHeavyLieutenant A+100% to damage against robotic enemies
Rapid ReactionHeavyLieutenant BGives a second reaction fire if the first one was successful
GrenadierHeavyCaptain AAllows to carry 2 grenades instead of 1, if grenades are carried
Danger ZoneHeavyCaptain BIncreases hit area of rockets and suppression by 2 spaces
SurvivalHeavyMajorNo details available
Focused SuppressionHeavyColonel AReduce target Aim by 65% and free shot if the target moves
Tracer Beam RoundsHeavyColonel BIf hit alien takes extra damage from entire squad
HeadshotSniperSquaddie+30% to critical hits, cooldown 2 turns
Snap ShotSniperCorporal AAllows to make a shot with sniper after moving, this shot has -20% Aim
Squad SightSniperCorporal BAllows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
Low ProfileSniperSergeant AMakes partial cover count as full cover
Battle ScannerSniperLieutenant AScanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle
OpportunistSniperCaptain A+10% Aim against targets with less than 50% Health
Damn Good GroundSniperMajor+10% Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
Double TapSniperColonel ABoth actions can be used for Standard/Precision/Disabling Shot
In The ZoneSniperUnknownAdditional shot after a critical hit
Improved OverwatchSniperUnknownUnit continues firing as long as it hits the target
GunslingerSniperUnknownConfers 2 bonus damage with pistols
Disabling RoundSniperUnknownShot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
Smoke GrenadeSupportSquaddieThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
SprinterSupportCorporal AIncreases movement by 3 squares per action point
Covering FireSupportCorporal BAllows reaction fire against opponents who try to shoot
Field MedicSupportSergeant AGives 3 Medikits, if the unit is carrying them
UnknownSupportSergeant BNot yet revealed
ReviveSupportLieutenant ARestores critically wounded operative to 33% health
Rifle SuppressionSupportLieutenant B-30% to target's Aim, gives reaction fire if target moves
UnknownSupportCaptain ANot yet revealed
UnknownSupportCaptain BNot yet revealed
UnknownSupportMajorNot yet revealed
UnknownSupportColonel ANot yet revealed
UnknownSupportColonel BNot yet revealed
Combat StimsSupportUnknownTemporarily increase squad mates' stats and reduce damage taken
Mind Probe?PsionicUnknownSpeculated - There are 4 specific Psi icons visible on the demos
PanicPsionicUnknownIf successful targeted unit panic and either will be unable to move and fire or run or go bezerk
Mind ControlPsionicUnknownControl of enemy for 5 turns
RiftPsionicUnknownCreates a devastating psionic storm

Officer Training School Abilities

These abilities can be obtained/purchased through building an Officer Training School. They have a monetary cost and require specific ranks to be purchased/activated.

AbilityRank RequiredDescription
Wet WorkSergeant+25% experience gained from kills
Squad Size ISergeantSquad size increased to 5 soldiers
Rapid RecoveryLieutenantSoldiers heal twice as fast from wounds taken in combat
Squad Size IICaptainSquad size increased to 6 soldiers.
Iron WillMajorSoldiers receive a larger Will bonus each time they are promoted
New GuyMajorNew soldiers are automatically promoted to the "Squaddie" rank
Don't Die On MeColonelThe higher the rank, the more likely the soldier will be critically wounded instead of killed

Equipment Abilities

These are specific abilities provided by the presence or use of selected equipment.

AbilityEquipment RequiredDescription
Heal WoundMedikitUse the Medikit to heal up to 8 Health Points
Grapple HookSkeleton Suit
Ghost Armor
Use the grappling hook to reach high locations
Stealth?Ghost Armor
Use the stealth function of the Ghost armor to move undetected

See Also

Soldiers

Soldier Classes

Equipment