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Abilities (EU2012)

From UFOpaedia

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
CorporalBullet Swarm
Holo-Targeting
Allows to shoot and then move or shoot twice
Gives +10% to Aim against your target for squad mates
SergeantShredder Rocket
Suppression
Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
-30% Aim to enemy, allows a reaction shot if the target moves
LieutenantHEAT Rounds
Rapid Reaction
+100% to damage against robotic enemies
Gives a second reaction fire if the first one was successful
CaptainGrenadier
Danger Zone
Allows to carry 2 grenades instead of 1, if grenades are carried
Increases hit area of rockets and suppression by 2 spaces
MajorSurvivalNot yet revealed
ColonelFocused Suppression
Tracer Beam Rounds
Reduce target Aim by 65% and free shot if the target moves
If hit alien takes extra damage from entire squad
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
CorporalSnap Shot
Squad Sight
Allows to make a shot with sniper after moving, this shot has -20% Aim
Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
SergeantLow Profile
?????
Makes partial cover count as full cover
Not yet revealed
LieutenantBattle Scanner
?????
Scanning device that, when thrown, creates a new source of vision for 2 turns. Can only be used 2 times per battle
Not yet revealed
CaptainOpportunist
?????
+10 Aim against targets with less than 50% Health
Not yet revealed
MajorDamn Good Ground?+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
Not yet revealed
ColonelDouble Tap
?????
Both actions can be used for Standard/Precision/Disabling Shot
Not yet revealed
UnknownIn The Zone
Improved Overwatch
Gunslinger
Disabling Round
Additional shot after a critical hit
Unit continues firing as long as it hits the target
Confers 2 bonus damage with pistols
Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
CorporalTactical Sense
Aggression
Gives +5 to Defense per enemy close to you, up to a maximum of +20
+10% to critical hit per enemy close to you up to 30%
SergeantLightning Reflexes
Close & Personal
Ignores first reaction fire on that turn
+30% to critical hit, reduces with distance
LieutenantRapid Fire
?????
Not yet revealed
Captain
Major
Colonel
UnknownRushing?
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
CorporalSprinter
Covering Fire
Increases movement by 3 squares per action point
Allows reaction fire against opponents who try to shoot
SergeantField Medic
?????
Gives 3 Medikits, if the unit is carrying them
Not yet revealed
LieutenantRevive
Rifle Suppression
Restores critically wounded operative to 33% health
-30% to target's Aim, gives reaction fire if target moves
Captain
Major
Colonel
UnknownCombat Stims
Temporarily increase squad mates' stats and reduce damage taken
PsionicUnknownMind Probe?speculated
UnknownPanic
UnknownMind ControlControl of enemy for 5 turns
UnknownRiftCreates a devastating psionic storm

Officer Training School Abilities

Equipment Abilities