Abilities (EU2012)
Appearance
Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.
General Abilities
Move - Either walk or dash.
Fire - Shoot the enemy
Overwatch - Takes a shot at the next enemy that moves into sight range.
Reload - Spend a full action to reload weapon.
Hunker - Provides a defensive bonus.
Class & Rank Abilities
| Class | Rank | Ability | Description |
|---|---|---|---|
| Heavy | Squaddie | Fire Rocket | Fires a 6 damage rocket once per combat, requires both action points, one use |
| Corporal | Bullet Swarm Holo-Targeting | Allows to shoot and then move or shoot twice Gives +10% to Aim against your target for squad mates | |
| Sergeant | Shredder Rocket Suppression | Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns -30% Aim to enemy, allows a reaction shot if the target moves | |
| Lieutenant | HEAT rounds Rapid Reaction | +100% to damage against robotic enemies Gives a second reaction fire if the first one was successful | |
| Captain | Grenadier Danger Zone | Allows to carry 2 grenades instead of 1, if grenades are carried Increases hit area of rockets and suppression by 2 | |
| Major | Survival | ||
| Colonel | Focused Suppression Tracer Beam Rounds | ||
| Sniper | Squaddie | Headshot | +30% to critical hits, cooldown 2 turns |
| Corporal | |||
| Sergeant | |||
| Lieutenant | |||
| Captain | |||
| Major | |||
| Colonel | |||
| Assault | Squaddie | Run & Gun | Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns |
| Corporal | Tactical Sense Aggression | Gives +5 to Defense per enemy close to you, up to a maximum of +20 +10% to critical hit per enemy close to you up to 30% | |
| Sergeant | Lightning Reflexes Close & Personal | Ignores first reaction fire on that turn +30% to critical hit, reduces with distance | |
| Lieutenant | Rapid Fire | ||
| Captain | |||
| Major | |||
| Colonel | |||
| Support | Squaddie | Smoke Grenade | Throw a grenade that provides half cover in a radius, lasts 2 turns, one use |
| Corporal | |||
| Sergeant | |||
| Lieutenant | |||
| Captain | |||
| Major | |||
| Colonel | |||
| Psionic | |||