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Abilities (EU2012)

From UFOpaedia

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Abilities

Move - Either walk or dash.
Fire - Shoot the enemy
Overwatch - Takes a shot at the next enemy that moves into sight range.
Reload - Spend a full action to reload weapon.
Hunker - Provides a defensive bonus.

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
CorporalBullet Swarm
Holo-Targeting
Allows to shoot and then move or shoot twice
Gives +10% to Aim against your target for squad mates
SergeantShredder Rocket
Suppression
Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
-30% Aim to enemy, allows a reaction shot if the target moves
LieutenantHEAT rounds
Rapid Reaction
+100% to damage against robotic enemies
Gives a second reaction fire if the first one was successful
CaptainGrenadier
Danger Zone
Allows to carry 2 grenades instead of 1, if grenades are carried
Increases hit area of rockets and suppression by 2
MajorSurvival
ColonelFocused Suppression
Tracer Beam Rounds
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
CorporalTactical Sense
Aggression
Gives +5 to Defense per enemy close to you, up to a maximum of +20
+10% to critical hit per enemy close to you up to 30%
SergeantLightning Reflexes
Close & Personal
Ignores first reaction fire on that turn
+30% to critical hit, reduces with distance
LieutenantRapid Fire
Captain
Major
Colonel
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
Psionic