Talk:Tactical AI
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Byte 22
Using an hex editor I've changed the setting of the byte both for 5 and 10 in different route nodes and then used it first on the beta with the debug function and afterwards on the DOS version. On the DOS version I even armed some aliens with blaster launchers to see what would happened. With the debug function it looked that the AI considered more the option 'Firing Point' while evaluating the options for each unit, but in both cases the aliens didn't try to destroy the terrain underneath the nodes. I'm still not certain to have personally seen actual cases of that event happening - need to confirm. Hobbes 23:23, 18 March 2012 (EDT)