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Talk:Weapons by Role (TFTD)

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Revision as of 10:02, 30 January 2012 by NKF (talk | contribs)

Great article!! Many thanks for writing this. One question - you're proposing arming Scouts with melee weapons, on the (sound) basis that they only should attack when they don't have a supporting sniper to cover them. But isn't it a common situation to encounter an alien and not be at melee range? Closing to attack the alien is likely to trigger enemy fire, so isn't some kind of ranged weapon still essential? I'd be interested to hear your thinking on this. Spike 17:14, 29 January 2012 (EST)

I don't see the drills working for the scout when out in open fields, but they are certainly in their element in the very busy and messy maps like the rocky reef map where there's lots of cover that limits your snipers from providing adequate support for the scout. -NKF 05:02, 30 January 2012 (EST)