User talk:Renegrade
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Hiya, a few notes you might find of interest:
- Notes on how the game image compression formats work can be found here. Note that just because a file has a certain extension, doesn't always mean it uses the associated format: though TFTD inventories do use BDY.
- TFTD's battlescape palettes are embedded into the game executable somewhere. You can find pre-dumped versions of them in my toolkit, in the file "Pal.java". There's lots of other bits of sample code in the kit you might find interesting, though I'd consider it messy even by the standards of those who like high-level languages. ;)
- New attempts to "remake" UFO are forever popping up. If you wish to try one, I'd recommend joining a project already under way. Two of the more recent ones: UFO: The Two Sides is a closed-source example (dunno if there's any openings for recruits), it cleans up many of the graphics nicely. There's also OpenXcom, which as the name implies, is open-source. The most advanced project, by far, would be UFO2000 - though that's aimed squarely at the tactical aspects of the original and little else.
- Regarding alien/HWP inventories, HWPs require code editing to access, and aliens can't be accessed at all in TFTD. Alien inventory screens for UFO are included in my toolkit (based on their UFOpedia images).
- Bomb Bloke 22:35, 6 August 2010 (EDT)