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Megapol

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Revision as of 19:55, 31 October 2009 by Hobbes (talk | contribs)

Profile

Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions. It directly competes with the Marsec corporation for lucrative markets in the mining colonies and Mega-Primus. The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security. Police vehicles bravely intercept UFOs as they materialize from the Dimensional Gates, but they are woefully under equipped to deal with them.

Benefits

Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game. They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early on) Megapol officers are some of the most difficult enemies in the game. Megapol also has several road and air squad cars patrolling the city. It would be much more convenient for them to keep shooting at Aliens, rather than at you. If you become enemies with them, the most likely turn of events will end in losing the game.

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

Notes

Megapol is the most hated organization on Mega-Primus. In addition to the reciprocal hatred felt by its enemies, Megapol is also disliked by S.E.L.F. and Mutant Alliance.

See Also

Organizations

Relations


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar