Hovertank/Plasma
General Information
The plasma hovertank leverages off Firestorm technology to provide a small, airborne weapons platform of unsurpassed moblity.
The hovertank is superior in both armor and agility to the standard tracked chasis, while mounting a powerful plasma cannon in the turret. The elerium power source allows the cannon to fire indefinately without power depletion. The weapon has its weaknesses, however. Primarily it lacks auto-fire capability, and furthermore the aimed-shot mode requires too much aiming time for too little accuracy. Finally, the turret fire is, inexplicably, slightly weaker than man-portable heavy plasma, making it incapable of destroying the internal bulkheads of alien craft (110 damage vs. 115 for a heavy plasma shot).
Of course, by the time the hovertank becomes available, commanders will typically have access to high-tech armor and alien weapons, making the hovertank less competitive with well-equiped soldiers. However, its benefits still compel most commanders to bring along at least one on each mission.
Vital Statistics
| Cost: | $850,000 |
| Manufacturing Requirements: | 1200 Engineer hours, 30 Elerium-115 and 5 Alien Alloys |
| Research Requirements: | Plasma Cannon, New Fighter Craft |
| Time Units: | 100 |
| Health: | 90 |
| Weapon/damage type: | Plasma |
| Weapon Power: | 110 |
| Ammunition Capacity: | 255 |
| Ammunition Cost: | Free |
| Snap Shot Time: | 30 |
| Snap Shot Accuracy: | 51% |
| Aimed Shot Time: | 60 |
| Aimed Shot Accuracy: | 60% |
| Front Armor: | 130 |
| Left/Right Armour: | 130 |
| Rear Armor: | 130 |
| Under Armor: | 100 |