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Talk:LOFTEMPS.DAT

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Revision as of 20:27, 17 November 2005 by MikeTheRed (talk | contribs) (Question for Danial, BB, or anyone about LOFTEMPS)
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Danial or BombBloke - thanks for making this. I am curious about how these files work...

"There are 112 entries, each of which are 32 bytes long. ... In Binary, the file creates 16x16 bitmaps, where 1 is solid and 0 is empty. These are then layered using the 12 loft references in the MCD files to create a 16x16x12 3D object."

I can see how 16x16 bits = 32 bytes for a 16x16 bitmap. But why are there "112" entries? How does this fit in with the "12 loft references" from MCD? (112/12=9.33... does it mean there there can be up to 9 "whole" 12-high objects in LOFTEMPS.DAT?)

Also: We're talking about the battlescape map, I presume... How does the "112" fit with the total number of objects in the game and/or max that can be on the battlefield at any given time? Is there any relationship?

And, BB you've said LOFT probably = Line Of Fire Table. What might EMPS mean?

As you can see, I know almost nothing about how the graphics are set up. So I have questions. :) If either of you can fill in any, please do so. If all the above can be addressed, delete this comment. Thanks! ---MikeTheRed 12:27, 17 Nov 2005 (PST)