Talk:Exploiting Collision Detection
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I have a question regarding collision detection. Can a walking soldier move off a ledge where there is a soldier or hwp beneath it? If yes, then what happens? a) Do they occupy the same space? b) The soldier lands on top of the unit? c) Something else?
The idea is to use a hovertank as a platform to transport troops to the top of a ufo. Anyone tested this before?
- It would be A.Units cannot stand on top of other units, they would just fall into the same tile as the unit directly under it. - NKF 22:42, 29 July 2008 (PDT)
- In that case, would it be possible to write a utility that does collision-checking for falling units, as in a lot of cases it could be potentially screwy (e.g. what happens when a Chryssalid falls inside a tank, etc). Something simple like adding conditional checks to determine if there is a unit under an area or above a unit (the latter case would be if the bottom unit moved)? MagicJuggler 07:03, 30 July 2008 (PDT)