Damage Modifiers
Appearance
Everything's 100% except the following:
Vulnerable to...
Incendiary:
Reaper 170%
High-Explosive:
Silacoid 130%
Laser:
Sectopod 150%
Melee:
Unarmoured Soldier 120%
Civilian 120%
Sectoid 120%
Celatid 120%
Floater 120%
Celatid Acid Spit:
Unarmoured Soldier 160%
Civilian 160%
Sectoid 160%
Celatid 160% I find it amusing that Celatids
Floater 160% are vulnerable to their own spit -- Danial
Personal Armour 110%
Resistant to...
Armour-Piercing:
Cyberdisc 80%
Muton 60%
Zombie 60%
Incendiary:
Chryssalid 80%
Ethereal 70%
Snakeman 70%
Tanks 40%
Personal Armour 0%
Power Suit 0%
Flying Suit 0%
Silacoid 0%
High-Explosive:
Sectopod 80%
Zombie 80%
Tanks 70%
Cyberdisc 60%
Laser:
Zombie 70%
Plasma:
Sectopod 80%
Zombie 70%
Stun:
Personal Armour 90%
Chryssalid 90%
Power Suit 80%
Flying Suit 80%
Ethereal 80%
Zombie 0%
Tanks 0%
Melee:
Tanks 90%
Celatid Acid Spit:
Tanks 40%
Susceptible to...
<trstyle="background: #c0c0c0; color:white">| Ammo Type | Damage Modifier Category | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T+I | Hu+ | PA | PS | Tnk | Snk | Eth | Mut | Sil | Chr | Rea | Sec | Cyb | Zom | |
| Armour Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 60 | 100 | 100 | 100 | 100 | 80 | 60 |
| Incendiary | 100 | 100 | 0 | 0 | 40 | 70 | 70 | 100 | 0 | 80 | 170 | 100 | 100 | 100 |
| High-Explosive | 100 | 100 | 100 | 100 | 75 | 100 | 100 | 100 | 130 | 100 | 100 | 80 | 60 | 80 |
| Laser | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 150 | 100 | 70 |
| Plasma | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 80 | 100 | 70 |
| Stun | 100 | 100 | 90 | 80 | 100 | 100 | 80 | 100 | 100 | 90 | 100 | 100 | 100 | 0 |
| Melee | 100 | 120 | 100 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Acid Spit | 100 | 160 | 110 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Column | Modifier Index | Unit Type(s) |
|---|---|---|
| T+I | 00 / x00 | Terrain and items. |
| Hu+ | 01 / x01 | Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. |
| PA | 02 / x02 | Personal Armor. |
| PS | 03 / x03 | Power and Flying Suits. |
| Tnk | 04 / x04 | Tanks and Hovertanks. |
| Snk | 05 / x05 | Snakemen. |
| Eth | 06 / x06 | Ethereals. |
| Mut | 07 / x07 | Mutons. |
| Sil | 08 / x08 | Silacoids. |
| Chr | 09 / x09 | Chryssalids. |
| Rea | 10 / x0A | Reapers. |
| Sec | 11 / x0B | Sectopods. |
| Cyb | 12 / x0C | Cyberdiscs. |
| Zom | 13 / x0D | Zombies. |
To summarize re: the all important X-COM armor:
- AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
- Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
- Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.