Talk:Repairs
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If I'm understanding the findings correctly:
At 1% per hour, does this mean that the hired ships are in fact the fastest ships to recover at a potential ~24% a day? Granted that's assuming they start reparing at 00:00..., but having continuous repairs hourly seems more efficient than having repairs once per day.
This might explain why I don't mind letting my interceptors get up close and take minor damage in the early months against Large Scouts. The can take a few hits and will be back up on their feet well in time for the next UFO sighting. Not having much hull points means they won't have as much damage to repair either...
Oh well, quiet informative nonetheless.
-NKF 21:29, 28 October 2007 (PDT)