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Talk:UNITREF.DAT

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Revision as of 05:30, 12 October 2005 by Bomb Bloke (talk | contribs)
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Some of the notes got me wondering. Each tile in the game is made up of multiple layers, defined in the scang.dat file. Put these layers together, and you get a primitive 3D object, which the game uses to calculate line of sight, as well as whether a bullet hit or not.

I wonder if units have their own 3D models.

You see, a unit which has a low height stat, bullets will go over its' head. But, the Celatid has a very low height stat. So, perhaps there is a 3D model at work defining whether the bullet hits or not?

Another possibilty is that each unit has more stats for dimensions then simply height. For example, a stat which says how far above the ground it is.

- Bomb Bloke