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Events (LWR)

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Events occur randomly while scanning the globe, and have a wide range of effects.

Events are rolled in order, and the first one to succeed a roll will show up. Events only show up once per campaign. Events can't occur in the first month of the game.

Event List

Event 1: A Child is Born

Conditions: An unfatigued non-MEC male soldier must be present in the barracks and have an empty positive quirk slot. Each soldier is given a 10% roll to be the subject of the event.


The base PA crackles to life, then someone kills it abruptly; news travels faster than wires. SoldierName is a father. His wife delivered a few hours ago back home. For a rare minute, the mess hall is all grins and clapped backs. The arrival of a new life has put steel in SoldierName's spine. He knows exactly what he is fighting for now.

SoldierName gains the Something to Fight For quirk.

Event 2: Mess Hall Brawl

Event 3: The Obsessive Scientist

Event 4: Scientific Breakthrough

Event 5: Meld Binding

Event 6: Special Operations Consultation

Event 7: Green Fog Exposure

Event 8: The Stowaway

Event 9: Humanitarian Corridor

Event 10: Mentor's Request

Event 11: Misrouted Crate

Event 12: The Sympathizer

Event 13: Experimental Stimulants

Event 14: The Propaganda Tour

Event 15: Collateral Damage

Event 16: The Defector

Event 17: Shadow Funding

Event 18: The Volunteer

Event 19: Scorched Earth

Event 20: Militia Recruitment

Event 21: Roster Balancing